Barrington J Barley - The Grand Wheel

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The
GRAND WHEEL
Barrington
J.
Bayley
DAW BOOKS, ING.
DONALD A. WOLLHEIM, POBLISHER
1301 Avenue of the Americas New York, N. Y. 10019
COPYRIGHT (c), 1977, BY BABBINGTON J. bayley
All Rights Reserved.
Cover art by Don Maitz.
FIRST PRINTING, AUGUST 1977
123456789
PRINTED IN U.S.A.
Chapter One
There was a concave stripper in the game.
Cheyne Scame, as he shuffled the deck preparatory to dealing, covertly sized up
the player sitting opposite him across the green baize table. The stripper was
not much over twenty-five years of age; with his pale face and thin nose, he had
an icy sort of self-assurance about him. Earlier he had introduced himself as
Skode Loder, from off-planet, a newcomer to lo- one of the new breed of players
who never stayed long in one spot.
Scame had already gauged Loder to be a card mechanic, but he hadn't been sure
just what his particular gimmick was. Now that he held the deck in his own
hands, he knew even that.
Several of the trump cards had been finely shaved on their short edges, so that
the stripper-or, now that he knew the secret, Scame himself-could on his deal
drop them out of the pack and distribute them whichever way he wanted. The job
had been artfully performed: the slight concavities made no perceptible dent.
But Scame had found the right touch, the slight difference in pressure, that
made the trick work.
Loder, he noted, wore a slim, gold ring on the third finger of his left hand.
That was it, of course. There was a blade vibrator in the ring.
It was too obvious, in fact, almost blatant, as if the sharp were advertising
his trade. Scarne had known of stripper blades that were totally invisible,
being embedded in the flesh of the finger and anchored to the bone.
Loder was gazing back at him, a sardonic smile 5
6
playing on his lips. Scame was in a dilemma. In the past hour he had been nearly
cleaned out by this mechanic. He could now expose him and get his money back.
But he hesitated. In too many ways, it didn't add up.
The sharp had walked into a game between professionals. For his victim he had
chosen Cheyne Scame, who as well as being an experienced gambler was also a
professor of randomatics-in other words he was one ' of the hardest men in the
solar system to take for a ride. Everything else was wrong for this situation,
too. The place: not some unfranchised shack but a Wheel house, where to be
caught cheating could mean being banned from every Wheel establishment in a
hundred light-year radius. The game: Opus, a game for professionals, one of the
only two card games to utilize all seventy-eight cards of the ancient Tarot pack
(the other was Kabala, a game whose rules were so abstruse only a handful of
people had succeeded in mastering it).
Who would try to pull off such a stunt? Nobody but a fool.
Skode Loder was too expert to be a fool.
Another of the players spoke, good-naturedly. "Eh, don't give us any riffle-
stack, Cheyne. Come on, deal us a fair hand."
Scame had automatically been shuffling and reshuffling while he thought the
matter over. He glanced again at Loder. He could almost imagine that the man
knew-and was laughing at him.
He came to a decision. Squaring up the deck, he laid it in the center of the
table, then pushed his remaining chips into the stakes circle. He took out his
bank card and threw that in, too.
"Time for me to leave," he said. "But first let's cut for what's left, Loder."
Loder bent his head to read the amount printed on the bank card. He sat stock-
still for a moment. Then he shrugged.
"Why not?"
7
The others looked on with interest, making no comment, as Loder covered Scame's
stake. He cut the deck, glancing at the card he drew before laying it face down.
Scame in turn cut, showing the card to Loder. It was the queen of wands.
Loder smiled, and revealed his card. It was the card known as the universe: a
trump, one of the major arcana, the elaborate picture symbolism that had been
devised in antiquity to depict cosmic mysteries. It showed a naked female
dancing within an oval wreath, a flaming wand in each hand.
The card was probably stripped, Scame thought. That just about summed up
everything. A stripped universe.
There was a time-honored loser's prerogative. Scarne reached out and picked up
one small chip. "Okay?"
Loder nodded. Scame stood up.
"Another time, perhaps."
The black-jacketed seneschal bowed to him as he emerged from the card room.
Scame had a reason for knuckling under to Loder's depradations. There was one
thrilling explanation that did make sense.
For some tune he had been trying to find his way to the inside of that vast,
circumspect organization known as the Grand Wheel, controllers of chance and
probability, in the gaming sense over the whole of man-inhabited space. He knew
that in a less sophisticated phase of its history the Wheel had practiced a
rough-shod method of recruitment. It would engineer the ruin of the prospect,
leaving him bankrupt, threatened with imprisonment or violence; thus he would be
made to feel the Wheel's power even while forced to accept its protection,
caught in a closed system from which there was no escape.
These days the Wheel had no need to take such measures. But it had a well-known
love of tradition.
8
Scame believed Loder was a Wheel operative, going through ancient motions. If
Scame had behaved like a hick, denouncing Loder and showing that he understood
events only in a simplistic sense, then his opportunity would be gone; he would
be deemed too inflexible. Only if he gave some sign that he recognized the
hidden level in the game, might there be a further contact.
It was conceivable, of course, that Loder had somehow learned of Scame's long-
term object and was perpetrating a double-bluff.
He could only wait and see.
A walk along a blue and gold corridor brought him to a balustraded balcony which
overlooked the main gaming area. The tables and fermat machines were busy,
bringing in the Wheel its eternal percentages. On one wall a huge numbers
display flashed out sequences of multicolored digits. Over the exit the Grand
Wheel's emblem, a spoked gold wheel revolving slowly, glittered.
The background music mingled with the calling of bets and made a meaningless din
in his ears. He descended the stairway and wandered among the gaming machines.
Idly he stopped at a table with a surface of colored squares. He put Loder's
chip on the pale green. The table-top flickered and surged. The chip went down.
"Hello, Cheyne. Anything upstairs worth getting into?"
Scame turned on hearing the voice of Gay Mill-man, an acquaintance. "No,
nothing," he said, and walked on.
Centuries ago, he reflected, an establishment like this one would have been
filled with simpler mechanical devices, of which the roulette wheel, he
supposed, was the archetype.
But that was before the advent of randomatics, the modem science of chance and
number, had rendered all such devices obsolete. They were now regarded as
primitive, almost prehistoric. Scame could have
9
walked into any old-style casino or gambling arcade and, armed with the
randomatic equations, would have been guaranteed to win, moderately but
consistently, over the space of an hour or two.
Randomatics rested on certain unexpected discoveries that had been made in the
essential 'mystery of number. It had been discovered that, below a certain very
high number, permutating a set of independent elements did not produce a
sequence that was strictly random. Preferred sub-structures appeared in any
'chance' run, and these could be predicted. Only when the number of independent
elements entered the billions-the so-called 'billion bracket'-did predictability
vanish. This was the realm of 'second-order chance', distinguished from first-
order chance in that it was chance in the old sense: pure probability,
unadulterated by calculable runs and groupings.
The mythical system once sought by cranks and eccentrics became, therefore, a
scientific fact. To meet this challenge the fermat, a new class of machine able
to operate beyond the billion bracket, arose. Early versions had been
comparatively crude affairs, following, perhaps, the path of a single molecule
in a heated gas or counting out exploding atoms. As the randomatic equations,
refined and extended, pushed back the billion bracket still further these, too,
became obsolete. These days all formats worked on the sub-atomic level, by
manipulating the weak nuclear interaction, intercepting neutrinos, processing
exotic artificial particles, or even tapping the source of true randomness below
the quantum level. The innards of some of them were Wheel secrets.
Making for the exit, Scame paused in the foyer, where there stood a row of a
small type of fermat called the mugger. Muggers held a special fascination for
Scame, perhaps because of their ubiquity. Wherever one turned there was a
mugger. They existed in their billions, all treated by Wheel mathematicians as a
single stochastic organism with terminals spread over a hundred star systems.
Not bad, Scame thought, for
10
something that had evolved from the ancient fruit machine, or one-armed bandit.
He fumbled in his pocket for a coin and pressed it into the mugger. He touched
the go bar: a cloud of colored dots twinkled silently on the gridded screen. It
was like watching a structureless proto-galaxy, speeded up. Number, he thought.
Number was what it was all about. What everything was all about. Number, plucked
out of some unfathomable sub-universal source.
The sparks settled. Scame scanned the grid slots.
Gold. Gold. Gold. And gold all along the line.
Stupefied, he stared at the golden points. As he did so, a soft conspiratorial
voice issued from the base of the mugger.
"Jackpot. You have won the jackpot."
Scame glanced around him. The Legitimacy government had long outlawed Wheel
jackpots, though rumors persisted that they were still operated illegally -
rumors which, given the nature of the odds, were hard to confirm. Some said the
jackpot was an enormous sum of money. Others that it granted a secret wish.
The soft voice spoke again, directing him. "Take hold of the silver handles
below the pay-off groove. The jackpot will then be delivered."
Scame broke out in a sweat as he looked for the handles, which to the
uninitiated were merely part of the mugger's florid decoration. Nervously he
closed his fingers round them, his head reeling to think of the odds against
this happening. One jackpot, perhaps, per billions, trillions of throws? It
seemed impossible. Impossible? No, he reminded himself, nothing was impossible
in a world of random numbers. Only improbable.
And then the jackpot hit him and it was nothing he could have guessed at or
expected. The Wheel house dwindled from his consciousness. He was standing on
the edge of a precipice. Below him was a raucous,
11
roaring, boiling sea. Then the ground vanished from under his feet. He was
falling. Down, down, down.
He was sinking, drifting, swimming through a vast shifting foam-like sea out of
which abstract entities formed and dissolved without rhyme or order. He came to
understand that he had dropped out of the realm of solid reality. He was in the
awful other reality, the one he had been contemplating, dimly and theoretically,
instants earlier. The gulf of pure randomness that underlay all of existence.
The Great Profundity:
a sea of non-causation, on which the universe of cause-and-effect, of structure,
order, space and materiality, floated like scum on turbulent water. Number.
The universe was made of number. The ancient Greeks had been the first to guess
at that fact. Modem science, aided and abetted by randomatics, had confirmed it.
And here it was: the source from which number flowed in an endless, utterly
irrational stream. Before there was the atom, before there was the elementary
particle, before there was h, the quantum of action, there was number.
Scame understood the randomatic equations now in a way he never had before. But
even those equations were dissolving, breaking up. Everything dissolved in this
foam sea. It was a universal solvent beyond the wildest alchemical dreams,
breaking down substance, idea, being itself. Even Scame's own consciousness was
dissolving, in ecstacy and terror, into the endless flux....
Then it all vanished and substance returned. The silver handles were cool in
Scame's sweating hands. The formats glittered and flashed, ranked silver and
red. Vastoess.
His experience had fouled up his sense of orientation. The impression of
vastness, in particular, lingered, attaching itself to everyday objects. The
blue wall to his left was, at a guess, the distance from the Earth to the Moon.
The fermat before him was a ti-
12
tanic construction soaring thousands of miles into the air. Above, the roof ...
he glanced up, and quickly looked away again, seeing a titanic moving assemblage
of folds and color alongside one of the fermats. It was a woman in a tan robe,
thumbing in a coin, touching the go bar, thumbing in a coin, touching the go
bar, on and on.
The vast perspective was not all. Everything around him seemed to have been
translated from the concrete to the abstract, as though every vestige of meaning
had been sucked out of the world. His consciousness had become over-sensitized.
Sounds were hard to recognize, floating in the air around him without any
identifiable source. Even the formerly pleasant music coming from the
softspeakers had lost its tune-fulness; it skirled on, atonal, surrealist,
arbitrary.
A voice boomed to him across great cavities.
"YOU ALL RIIIGHT, CHEYNEEEE?"
He made an effort at recognition. It was Gay Mill-man, his face so huge as to
make his expression unreadable.
"YOU LOOK PAAAALE ..."
Scame spoke. "YES I'M ALL RIIIIGHT . . ." Each vibration of his voice was like
the beat of a drum. He turned away from Millman and headed for the street,
forcing himself to overcome his fear that he would fall over and topple
thousands of miles to the floor.
Walking to the exit was like crossing space to another planet. Each step was a
stride that crossed a continent. But eventually he stood outside, where he tried
to normalize his sense of size and distance. It had been raining and the street
was wet. He tried to tone down the sound of the traffic in his mind, and looked
up at the black sky of lo. The towers of the town were outlined sharply against
the big soft globe of Jupiter. It was too much. He closed his eyes painfully.
"A moment if you please, friend."
Scame opened his eyes again. A thousand-mile-across face ballooned into view.
Thin nose, pale skin,
13
jaunty eyebrows all smeared from horizon to horizon.
Like a telescope suddenly refocusing, his vision became normal. The face was
human size. "Skode Loder," Scame muttered. "You want me?"
"His twin, as a matter of fact. Skode is still upstairs." The other flicked his
fingers and conjured a card into his hand, giving it to Scame. It was an
introduction card, of the type used to make formal contact. A spoked gold wheel
revolved slowly, given perpetual motion by electrolytic molecular printing.
"Will you be at home at ten tomorrow?" "I suppose so."
"Be there." The tone of his voice, the ritualized summons from the Grand Wheel,
all implied a certainty that Scame would be on call. Loder turned abruptly and
mounted the steps into the gaming house.
Scarne set off down the street, still too bewildered to form any definite
feelings. The illusion of giantism might have disappeared-if it could be called
an illusion, size being relative-but the jackpot, the vision of ultimate
probabilities, was still vivid in his mind. He was trenchantly aware that behind
the glistening street, behind the moving cars and the glittering signs fronting
the buildings, lay the almost mystic gulf of non-causation, invisible to the
senses, invisible to the unaided mind, on which the world floated without
apparent support. Pacing the sidewalk like a stricken man, he came to a comer
where there was a news-vendor stand. A flash-sign glowed above the delivery
slot: BIG DEFEAT IN HOPULA CLUSTER. LEGITIMACY FORCES REEL BEFORE HA-DRANIC
HAMMER-BLOWS. But even this horrifying war news failed to catch his attention,
and he passed by, walking through a ghost world.
14
Chapter Two
When Scame awoke six hours later it was dawn. Atop the highest tower of the town
the artificial sun was kindling, casting daylight into the streets and through
the windows of his living room.
Blearily he rose, still feeling slightly disorientated. More than that, his
nerves were beginning to twitch in a way he knew would be indicative of much
worse things to come unless he gave himself a needed fix.
He unlocked a cabinet and took out what appeared to be an ordinary deodorant
spray. The atomizer hissed as he spray-injected a dose of the drug it contained
into his jugular vein.
Rapidly his nerves steadied. On one occasion he had tried to defy the addiction,
letting the withdrawal symptoms continue. It had been an experience he did not
intend to go through again.
He decided he had better get in touch with Magdan, his contact. He opened a wall
closet and swished aside the clothes hanging there, then placed a small stool in
the space he made. He climbed in, sat down, and closed the door behind him,
reaching as he did so for the switch that activated his secret holbooth.
The darkness of the cupboard vanished. He was sitting on an ordinary chair in a
small, windowless room. The walls were decorated with blue and gold fretwork: it
was a standard holbooth room. The chair facing him was, however, empty.
He waited, until Magdan, his Legitimacy controller, appeared suddenly in the
chair about a minute later. He wore a satin dressing gown and was rubbing his
eyes. Evidently Scame had got him out of bed.
15
"This is a hell of a time to be calling, Scame," the hologram image of Magdan
said with a scowl. "There'd better be a good reason for it."
"There is." Briefly Scarne recounted the events of the previous night, the game
with Skode Loder and the subsequent approach. "This kind of thing is
traditional," he explained. "So there you are: I think I've got my foot in."
Magdan showed none of the expected delight. "About time. I was beginning to
write you off. How much did this mechanic take off you?"
"Everything. About two hundred thousand." At that, Magdan became angry. "Hell,
that was government money," he exploded. "I have to account for everything you
throw down the drain."
"It was fun," Scame admitted. "I can't honestly see that I owe you anything.
Besides, I thought I just explained: the Wheel wouldn't have made contact until
I was destitute. They have a high regard for tradition." He paused. "By the way,
did you know the Wheel does still run mugger jackpots?"
"So what's new?" Magdan grunted, sulking into his thoughts for a moment.
"I hit one last night. After the game." Magdan showed interest. "Well! That
wasn't exactly coincidence, was it?"
"I don't know . . ." Scame said doubtfully. "The Wheel doesn't fix its muggers.
I'm sure of that."
"Oh, certainly. Like your Tarot cards weren't stripped."
"That was different," Scame told him. "The house didn't do the sharping. A
player from outside did it- a hired freelance or a Wheel employee from another
level, somebody the house doesn't know anything about. There was something
unusual about this jackpot, too." He ruminated, trying to find words to describe
his experience. "I had a vision. A vision of randomness-pure randomness, below
every level maths can reach." He stopped. There was little point
16
in trying to convey abstract ideas to this beefy secret serviceman.
"What are you trying to suggest?" Magdan asked slowly.
"Maybe the Wheel are using their new equations. The luck equations."
"And they steered you a jackpot by sheer luck?" "Yes. Then they wouldn't have to
fix it." "It's quite a thought," Magdan conceded. He became thoughtful. "When
this is all over we'll have you debriefed over that jackpot. They can be
psychologically damaging-that's one reason why they're outlawed." He frowned,
sinking his chin into his chest, thinking hard. "I'm still inclined to think the
mugger was rigged, though. I don't have your belief in the Wheel's
fastidiousness. When did you say they're calling?" "At ten."
"Meantime I'm closing this connection down. We don't want it traced. When you
have something for us, call one of the numbers you've already memorized." "The
antidote," Scarne said. "Huh?" Magdan looked up at him, sharply. "If you're
leaving me without a personal controller, I want the antidote. I'm as good as
inside. I've done enough to deserve it."
Magdan pulled an ugly face, expressing derision. "Forget it. You'll get the
antidote when you deliver the luck equations, and not a minute before."
He rose from his seat. Scame began to get desperate. "Don't leave me without a
link-man," he pleaded. "The Wheel could take me literally anywhere. What if I
need to renew my supply?" "Call one of the numbers."
"I might not be able to call a number! Or perhaps your agent won't be able to
reach me." Scame's tone became wheedling. "Give me the antidote. You needn't
worry about my reneging. I'm on your side."
Magdan cast his eyes upwards. "Oh, sure. Look, you know the score, Scame, or at
least you ought to
17
by now. You're not our only hook in the water, you know. Come through with the
goods and you'll be all right. After all, people like you never do anything
without an incentive, do they?"
As Magdan turned to go Scame surged to his feet in a sudden fury. "You goddamned
bastard," he choked. He threw himself at Magdan. Their two forms tussled, the
scanners integrating their hologram images and causing them to respond to one
another like physical objects. The holbooth system was nothing if not pure
communication.
Abruptly Magdan vanished, quickly followed by the holbooth room itself. Scarne
found himself back in the darkened clothes closet, threatening empty air.
Nothing happened when he tried the activating switch again. Magdan had dissolved
the secret hol-booth connection, as he had said he would. Scame stepped from the
closet shaking with reaction. One day he'd get even with Magdan, he promised
himself savagely, but futilely. In fact, he was aware that he would not have the
courage physically to attack the controller in the flesh.
When it came to method, he thought as he padded to the bathroom, there was
little to choose between the Legitimacy and the Grand Wheel. Magdan had chosen a
hell of a way to ensure his loyalty. The drug his men had forcibly addicted him
to was a specific drug, one synthesized exclusively for use on him. The antidote
was equally specific. Neither it, nor the drug itself, could be obtained from
anyone but bis masters, the Legitimacy's secret intelligence service.
In the bathroom mirror he examined his face carefully. Its lines were continuing
to deepen, his incipient middle age being accelerated by the ravages of the
drug.
Wearily he washed, dressed, and then breakfasted on coffee and synthetic fluffed
eggs. There was time to wait before his appointment with the Wheel callers. He
tried to relax, attempting to soothe himself by playing with a favorite curio: a
pair of cubical white dice,
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the faces bearing black dots from one to six. They were centuries old, quite
valuable as an antique. Loaded with tiny movable internal weights, with a little
expertise-it was all in the wrist action-they could be made to come up with any
number to order. Or, again by means of the right shake, they could be converted
into even-weighted dice safe for inspection.
He shook the dice in his hand and threw a seven. He threw four more sevens, then
switched to eleven.
In a games-conscious civilization the weighted dice were but one item in a long
colorful history of cheating devices. Cheating at cards, for instance, was a
science all of its own; it had a tradition of ingenuity that made it almost
honorable in some eyes. Locaters, shiners, marked cards of inexhaustible
variety, strippers both concave and convex, change-cards whose surfaces mutated
and could assume the value of any card in the deck-the mechanics of it was
endless, not to speak of sleight of hand, which in some practitioners had
reached almost superhuman levels.
The ultimate in cheating devices was probably the hold-out robot, given its name
from the ancient (but still used) hold-out machine, a device strapped to the arm
which delivered either a set of cards or a cold deck into the hand. The hold-out
robot was a proxie player, a nearly undetectable man-like robot who entered play
but remained in touch with its owner who looked through its eyes and partly
controlled it. More than a mere waldo, the hold-out proxie had its own brain and
such a sublime sense of touch that it never needed to use trick shuffles or any
other gimmick. It could take a deck in its fingers and count the cards down by
touch alone, cutting to obtain any card it wanted. It could keep track of every
individual card through shuffles and deals and so always knew what everybody was
holding.
Hold-out robots had gone out of fashion recently, though. It was becoming easier
to detect them. The
19
last one Scame had heard about had been smashed to pieces, right there in the
card room.
At ten the annunciator toned. Scame, who had become increasingly more nervous
during the past half hour, checked the door monitor. Two men stood outside, both
snappily dressed. One was big, with an air of restrained violence: the heavy.
The other was smaller, more like a functionary.
He let them in. The heavy looked around the apartment in a cool, professional
manner. "Is this place bonded?" he asked.
"Yes."
"Right. We don't have to worry about it."
The other spoke, ildly but firmly. "We're here to take you to see some people.
Professor Scame. Don't expect to be back in a hurry. Unless you have any
substantial objections, I suggest we leave now."
Scame coughed, found his voice. "Where are we going?"
"Earth. The planliner leaves in half an hour."
"Could you tell me exactly what I'm wanted for?" Scame asked, stumbling over the
words. The Wheel man made no direct answer, but merely stared at him. Do you not
understand your good fortune? his eyes seemed to say. You're being taken into
the employment of the Grand Wheel. You'll be a Wheel man, like me, a member of
the most powerful brotherhood in the human world.
Scame picked up the-hold-all he had already pre-prepared. "I'm ready," he said.
A car was waiting in the street below. Scame sat in the back, sandwiched between
his two escorts, while they rode through the town.
"What are your names?" he asked boldly.
The smaller man gestured to his companion, then to himself. "Caiman. Hervold."
"We're going to Earth, you say. At least you can tell me where on Earth."
"Just Earth." Hervold smiled wryly. "We just do our job, that's all."
20
"Of course." Scame peered out of the car window, watching the buildings speeding
past.
The shuttle wooshed skywards, leaving lo's miniature landscape laid neatly out
below. The towers of Maintown jutted up like a crop of metal whiskers. The
atmosphere plant on the outskirts looked like an Earth-type stadium, exhaling
the gases of life.
In less than a minute they were above the shallow atmosphere and in darkness.
The shuttle pushed its passenger tube into the hull of the planliner; there were
clinking sounds and sudden, small movements. Then smoothly and imperceptibly the
inertial engines took hold, hurling the planliner on a brief geodesic to Earth.
The planliner was about half full. Scame shared a seat with Hervold and Caiman
in the large, comfortable lounge. È he remembered correctly, the journey would
take around an hour at this time of the year.
He pulled a sealed deck of cards from his pocket. "Care to play?"
"No thanks," Hervold said. A servit entered the lounge and began wheeling
between the zigzag rows of seats, offering drinks and smokes. Hervold beckoned
the machine over. As he did so, Scame noticed a piece of jewelery dangling from
his wrist: a little wheel of gridded gold.
"I'll bet you feel good to wear that," Scame ventured.
Hervold glanced at the trinket and scowled. "Sure."
Scame realized he had been personal. Wheel people were touchy about the emblem
of their order.
The other's gaze focused on his throat. "I see you're not travelling alone,
either," he said. "You believe in Lady. That's interesting."
Scame fingered the image of Lady, goddess of luck, that hung from his neck.
"It's not that I'm religious," he explained. "I don't believe in Lady as an
actual being. More as an impersonal force or principle."
"Don't we all," Hervold replied sardonically, tum-
21
ing to the servit. He brought green-tinted jamboks for the three of them.
The Wheel men were unwilling to talk further. Scame drank his jambok. Then he
fell into a reverie.
In a half doze, he seemed to see the wheel symbol spinning dizzily, throwing off
probability in all directions. The wheel, most ancient of man's symbols, sigil
of chance, image of eternity. The Wheel of Fortune, the Tarot pack called it.
Elsewhere it was known as the Wheel of Life. The randomatic equations also had a
cyclic form, as had the equations used in most formats.
The Grand Wheel had probably chosen the symbol fortuitously to begin with, back
in the days when it had been no more than a semi-criminal gambling syndicate,
before it had developed into a political and ideological power well able to
withstand the onslaughts of its arch-enemy, the Legitimacy government. It might
once have signified no more than a roulette wheel or some such device. But now
it had come to mean much more. It was curious, Scame thought, how the Grand
Wheel had swallowed itself in its own symbolism, as if hypnotized by its own
mystique, delving, for instance, into the arcana of the Tarot pack, and
generally indulging in the mystico-symbolism that it was so easy to associate
with the laws of chance.
Had the world always been like this, be wondered? Hustlers and hold-out robots,
instantly addictive drugs administered by government agencies, a perpetual
struggle between law and hazard. Had civilization always been dichotomic? Or
would one side, the Legitimacy or the Grand Wheel, eventually vanquish the
other? Probably not, Scame thought. The Wheel was scornful of, rather than
antagonistic to, the Legitimacy's obsession for predictability and control, for
eradicating chance hazard. It did not seek to replace the government, merely to
tap mankind's gambling instinct which the Legitimacy abhorred. And the
Legitimacy would never rid society of the Grand Wheel, either; its tentacles
were too deep. Indeed, the Legitimacy itself could scarcely do without the Grand
22
Wheel anymore. By now the proliferous gaming houses, the interstellar numbers
service, the randoma-tic sweepstakes, were only froth on the Wheel's activities;
the Wheel alone, for instance, had the ability to keep the huge interstellar
economy running smoothly, applying to the stock and commodity exchanges the same
randomatic principles that governed the fermat networks.
Scarne awoke with a start, realizing that he must have dozed off. They had
reached parking orbit and the passengers were splitting up, some going to Luna
and some to Earth. A trifle blearily, he followed Hervold and Caiman into the
Earth shuttle for the short hop. As he took his seat he saw that the shuttle was
accepting passengers from another planliner, too. They were mostly military
officers; they seemed, like him, in low spirits and short of sleep.
He sat back while the shuttle steadily filled up with uniformed men. Caiman
stirred. He looked at the officers with an expression that showed increasing
disgust.
Finally he spoke for the first time since lo. "Just look at those punks," he
said loudly. "Did you ever see such a pack of deadbeats?" He took something from
his breast pocket and handed it to Scame. "Here, just take a look at this.
Doesn't it make you sick?"
Scame shook loose the tiny, infinitely foldable news-sheet into readable size
and scanned the headlines. The sheet had been printed on lo. It told in detail
of the Hopula disaster, of Legitimacy forces falling back across hundreds of
light years, of man being forced out of territories he had believed were his.
"The goddamned Hadranics are coming closer every day," the Wheel heavy said in a
hard-edged voice. "It's time those Legit generals started putting some guts into
it, because in a few years they could be right here in Sol."
23
Chapter Three
The desert was bone-yellow. In the south a sun of a much brighter yellow, the
color of sulphur, hovered a third of the way between the horizon and the
meridian, looking down on the temporary installations like a baleful eye.
A thin-faced youth, aged fifteen or sixteen, stared at the sun with sullen fear.
Suddenly he shivered and tore his gaze away. "I'm cold!" he yelped in a cracked
voice. "Get me a cloak, you!"
The burly crewman he had addressed looked at him disdainfully. "Tell me, sonny,
have you ever shaved?"
The youth flushed and rounded on Hakandra. «My price is doubled!" he croaked. "I
won't take insults!"
Hakandra moved his hand placatingly. "Forget it, Shane. It was just a silly
remark."
"Nevertheless it has doubled my price. Or do you think you can do without my
services? All right then, do without them. I renounce my obligations as of now.
Perhaps the sun is due to explode tomorrow, in the next hour, the next minute.
Perhaps it has already begun to explode-I won't tell you."
"Are you gonna let yourself bum up too?" the crewman grunted, and walked away.
Hakandra scowled after his retreating back, making a mental note to put in a
disciplinary memo. He slipped off his own cloak and draped it round the
shoulders of the shivering boy. In fact the air was not at all cold. The lad was
suffering from nerves, as usual.
24
"Let's get back to the ship," he said. "No use our hanging around here."
They set off up the slope towards the starship which rested on the crest of the
hill. "Do you get any murmurs?" Hakandra asked quietly. "No, it's quiet."
The youth walked in silence for a while, and then started whining. "Can't we
leave this Godforsaken hole? I don't like it here ... how much longer?"
"No, Shane, we're not leaving. We've a great deal of work to do yet. And please
don't let me hear any more talk about increasing your fee. That was all agreed
back in Sol."
"You want my power to dry up, don't you? You're all of you going the right way
about it to make my power dry up; it's not absolutely reliable, you know. Where
would you be then?"
"Probably quite safe," Hakandra replied in a level voice. "But you're not going
to dry up, Shane-you're not stupid. You know how important all this is." He
stopped, looking around him at the ochre sun and purple sky. "This is where the
outcome of the war will be decided. Victory or defeat."
They entered the big starship, riding an elevator up through its many decks.
Hakandra sent Shane to rest in his quarters. Then he made bis way to the corn
room.
Every day at about this time he spent a few minutes talking to other workteams
scattered about the Cave. As he entered the room the techs were accepting nar-
rowbeams from here and there, holding them on-line. Hakandra sat down before a
holo screen and had one put through to him. On the screen a lean face emerged,
wearing a peaked uniform hat bearing Legitimacy markings. It was the leader of
team Dl.
The team leader's face was bleak, wavering slight- ly, the narrowbeam
vacillating over the vast distance. "There's been a nova on the outward
side," he told Hakandra. "Team K5 was there-without a cold-sen-
ser." ;
摘要:

TheGRANDWHEELBarringtonJ.BayleyDAWBOOKS,ING.DONALDA.WOLLHEIM,POBLISHER1301AvenueoftheAmericasNewYork,N.Y.10019COPYRIGHT(c),1977,BYBABBINGTONJ.bayleyAllRightsReserved.CoverartbyDonMaitz.FIRSTPRINTING,AUGUST1977123456789PRINTEDINU.S.A.ChapterOneTherewasaconcavestripperinthegame.CheyneScame,asheshuffle...

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