than its execution, he limited his activities to the handling of conversations
and cash. "I speak for Pulg-Pulg with a _guh!_" was his usual opening. Later,
if holy men grew recalcitrant or overly keen in their bargaining and it became
necessary to maul saintlets and break up services, he would sign the bullies
to take disciplinary measures while he himself stood idly by, generally in
slow sardonic converse with the attendant girl or girls and often munching
sweetmeats. As the months passed, the Mouser grew fat and the dancing girls
successively more slim and submissive-eyed.
Fafhrd, on the other hand, broke his longsword across his knee (cutting
himself badly in the act), tore from his garments the few remaining ornaments
(dull and worthless scraps of metal) and bits of ratty fur, forswore strong
drink and all allied pleasures (he had been on small beer and womanless for
some time), and became the sole acolyte of Bwadres, the sole priest of Issek
of the Jug. Fafhrd let his beard grow until it was as long as his shoulder-
brushing hair, he became lean and hollow-cheeked and cavern-eyed, and his
voice changed from bass to tenor, though _not_ as a result of the distressing
mutilation which some whispered he had inflicted upon himself -- these last
knew he had cut himself but lied wildly as to where.
The gods _in_ Lankhmar (that is, the gods and candidates for divinity
who dwell or camp, it may be said, in the Imperishable City, not the gods of
Lankhmar -- a very different and most secret and dire matter)...the gods in
Lankhmar sometimes seem as if they must be as numberless as the grains of sand
in the Great Eastern Desert. The vast majority of them began as men, or more
strictly the memories of men who led ascetic, vision-haunted lives and died
painful, messy deaths. One gets the impression that since the beginning of
time an unending horde of their priests and apostles (or even the gods
themselves, it makes little difference) have been crippling across that same
desert, the Sinking Land, and the Great Salt Marsh to converge on Lankhmar's
low, heavy-arched Marsh Gate -- meanwhile suffering by the way various
inevitable tortures, castrations, blindings and stonings, impalements,
crucifixions, quarterings and so forth at the hands of eastern brigands and
Mingol unbelievers who, one is tempted to think, were created solely for the
purpose of seeing to the running of that cruel gauntlet. Among the tormented
holy throng are a few warlocks and witches seeking infernal immortality for
their dark satanic would-be deities and a very few proto-goddesses --
generally maidens reputed to have been enslaved for decades by sadistic
magicians and ravished by whole tribes of Mingols.
Lankhmar itself and especially the earlier-mentioned street serves as
the theater or more precisely the intellectual and artistic testing-ground of
the proto-gods after their more material but no more cruel sifting at the
hands of the brigands and Mingols. A new god (his priest or priests, that is)
will begin at the Marsh Gate and more or less slowly work his way up the
Street of the Gods, renting a temple or preempting a few yards of cobbled
pavement here and there, until he has found his proper level. A very few win
their way to the region adjoining the Citadel and join the aristocracy of the
gods in Lankhmar -- transients still, though resident there for centuries and
even millennia (the gods _of_ Lankhmar are as jealous as they are secret). Far
more godlets, it can justly be said, play a one-night-stand near the Marsh
Gate and abruptly disappear, perhaps to seek cities where the audiences are
less critical. The majority work their way about halfway up the Street of the
Gods and then slowly work their way down again, resisting bitterly every inch
and yard, until they once more reach the Marsh Gate and vanish forever from
Lankhmar and the memories of men.
Now Issek of the Jug, whom Fafhrd chose to serve, was one of the most
lowly and unsuccessful of the gods, godlets rather, in Lankhmar. He had dwelt
there for about thirteen years, during which time he had traveled only two
squares up the Street of the Gods and was now back again, ready for oblivion.