Resnick, Mike - 1 - Soothsayer

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****** Soothsayer ******
by Mike Resnick
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Fictionwise Contemporary - Science Fiction
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Copyright (C)1991 Mike Resnick
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Soothsayer
by Mike Resnick
Volume 1 of the Oracle Trilogy
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To Carol, as always,
And to Susan Allison and Ginjer Buchanan,
fine editors and fine ladies
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Table of Contents
Prologue
Part 1: The Mouse's Book
Part 2: The Iceman's Book
Part 3: The Yankee Clipper's Book
Part 4: The Mock Turtle's Book
Part 5: The Soothsayer's Book
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PROLOGUE
It was a time of giants.
There was no room for them to breathe and flex their muscles in mankind's
sprawling Democracy, so they gravitated to the distant, barren worlds of the
Inner Frontier, drawn ever closer to the bright galactic Core like moths to a
flame.
Oh, they fit into human frames, most of them, but they were giants nonetheless.
No one knew what had brought them forth in such quantity at this particular
moment in human history. Perhaps there was a need for them in a galaxy filled
to overflowing with little people possessed of even smaller dreams. Possibly it
was the savage splendor of Inner Frontier itself, for it was certainly not a
place for ordinary men and women. Or maybe it was simply time for a race that
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had been notably short of giants in recent eons to begin producing them once
again.
But whatever the reason, they swarmed out beyond the furthest reaches of the
explored galaxy, spreading the seed of Man to hundreds of new worlds, and in
the process creating a cycle of legends that would never die as long as men
could tell tales of heroic deeds.
There was Faraway Jones, who set foot on more than 500 new worlds, never quite
certain what he was looking for, always sure that he hadn't yet found it.
There was the Whistler, who bore no other name than that, and who had killed
more than one hundred men and aliens.
There was Friday Nellie, who turned her whorehouse into a hospital during the
war against the Setts, and finally saw it declared a shrine by the very men who
once tried to close it down.
There was Jamal, who left no fingerprints or footprints, but had plundered
palaces that to this day do not know they were plundered.
There was Bet-a-World Murphy, who at various times owned nine different gold-
mining worlds, and lost every one of them at the gaming tables.
There was Backbreaker Ben Ami, who wrestled aliens for money and killed men for
pleasure. There was the Marquis of Queensbury, who fought by no rules at all,
and the White Knight, albino killer of fifty men, and Sally the Blade, and the
Forever Kid, who reached the age of nineteen and just stopped growing for the
next two centuries, and Catastrophe Baker, who made whole planets shake beneath
his feet, and the exotic Pearl of Maracaibo, and the Jade Queen, whose sins
were condemned by every race in the galaxy, and Father Christmas, and the One-
Armed Bandit with his deadly prosthetic arm, and the Earth Mother, and Lizard
Malloy, and the deceptively mild-mannered Cemetery Smith.
Giants all.
Yet there was one giant who was destined to tower over all of the others, to
juggle the lives of men and worlds as if they were so many toys, to rewrite the
history of the Inner Frontier, and the Outer Frontier, and the Spiral Arm, and
even the all-powerful Democracy itself. At various times in her short,
turbulent life she was known as the Soothsayer, and the Oracle, and the
Prophet. By the time she had passed from the galactic scene, only a handful of
survivors knew her true name, or her planet of origin, or even her early
history, for such is the way with giants and legends.
But she had an origin, and a history, and a name, and even a childhood of
sorts.
This is her story.
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Part 1:
THE MOUSE'S BOOK
1.
Blantyre III was a world of tall towers and stately minarets, of twisting
streets and pitch-dark alleyways, of large chimneys and narrow stairways.
In other words, it was a world made to order for the Mouse.
She stood on the makeshift stage at the back of Merlin's wagon now, not quite
five feet tall, barely eighty pounds, wearing a sequined tie and tails over her
tights, smiling confidently at the assembled crowd as Merlin produced bouquets
and rabbits out of thin air. Each of these he handed to her, and each she
placed in a special container, since flowers and rabbits were difficult to come
by out on the Inner Frontier, and they planned to make use of them a number of
times before moving on to the next world.
Then came the cigarette trick. Merlin lit a cigarette, snuffed it out,
magically produced four more lit cigarettes, threw them away, pulled yet
another out of his ear, and so on, simple sleight of hand, but immensely
pleasing to the spectators who had never seen any kind of magic show before.
Then there was the patter, which Merlin kept up incessantly. He told jokes,
insulted braggarts, called forth the dark gods to aid him, even read an
occasional mind.
And finally, forty minutes into the act, came the piece de resistance.
Merlin had the Mouse climb into a large box, which he then bound with chains
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and secured with oversized padlocks. The box, he explained carefully, had a
twenty-minute supply of oxygen in it, not a second more.
The Mouse was already out of the box and hiding in the back of Merlin's wagon
when he had two bystanders help him attach it to a pulley, raise it over a
large tank of water, and submerge it, promising his audience that the Mouse had
only nineteen minutes left in which to escape or die.
He then pulled out some of his more dazzling tricks, those with fires and
explosions, which held the crowd captivated while the Mouse slipped into a
black bodysuit, wriggled out the hole in the bottom of the wagon, and slunk off
into the shadows.
A moment later she was clambering lithely up the side of an ancient building,
hiding in the shadow of a turret until Merlin performed his next trick, and
then she was inside a window and scampering lightly down a corridor. There was
artwork to be had in this house, lots of it, but she decided it would be too
hard to smuggle off the planet. Instead she kept racing from room to room until
she finally found a woman's dressing room, quickly scavenged through the
drawers until she came to a jewelry chest, and plundered it, placing the
contents in a leather pouch tied around her waist.
She checked her watch again. Eleven minutes. Time for at least one more house,
possibly two.
She raced back to the window through which she had entered, clambered out and
up to the top of a minaret, dove through space to the adjacent building, landed
catlike on a ledge, and forced open the window of a darkened room.
She realized immediately that she was not alone, that someone or something was
sleeping in a corner. She froze, half-expecting an attack, but then she heard a
snore and she was across the room and into a corridor within five seconds.
She could tell by the numerals on the doors that she was in a rooming house
rather than a private residence. It could be better; it could be worse. She
could plunder four or five different rooms without having to leave the
building, but residents of boarding houses rarely had anything worth stealing.
She checked the nearest room. It was empty, not only of people but of anything
remotely valuable.
The second room was a little better. A man and a woman were asleep in a large
bed, and the air smelled of alcohol and drugs. The Mouse found their clothing
in a crumpled pile on the floor and extracted three one-hundred credit notes
from the man's wallet. A further search failed to turn up the woman's purse or
money, and the Mouse decided that she didn't have enough time to keep looking
for them.
She re-entered the corridor with eight minutes remaining on her watch, but just
as she did so an elderly woman turned on the light and wandered out to use the
only bathroom on the floor. She shot into the stairwell, heard voices coming up
from the floor below and realized that at least one of the rooms had a door
open, and crouched in the shadows, waiting for the stiff-limbed old woman to
make her way down the corridor to the bathroom. It took the old woman almost
two minutes, and the Mouse decided that it was time to start heading back. She
found an unlit fire exit in the rear of the building, climbed down to the
ground, kept to the shadows until she was opposite Merlin's wagon, waited for
him to captivate the crowd with one final trick that shot fireworks in every
direction, then slithered under the wagon and entered it from beneath.
She placed her pouch carefully inside a production box, so that even if a
policeman opened the top of the box he'd have a difficult time finding anything
that was hidden in it. Then, with two minutes to go, she donned a black hood
and insinuated herself onto the stage.
Merlin was toying with the spectators, half-convincing them that the Mouse was
mere seconds from drowning or suffocating if she couldn't escape, and finally
he led them in a countdown. When they reached the instant when her oxygen was
theoretically used up, Merlin and his black-hooded assistant pulled the box out
of the water and hacked away its chains—and revealed not a dead Mouse, but an
Antarrean bird of many colors, which spread its wings, hopped out of the box,
walked over to the Mouse, and pulled her hood off—its one and only trick.
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The crowd applauded wildly, Merlin passed his hat for donations, and finally
the audience dispersed, leaving them there in the middle of the now-empty
street.
“Well?” asked the magician. “How did you do?”
“Some credits, some jewelry,” replied the Mouse. “Nothing special.”
“That's the problem with this world,” said Merlin. “There is nothing special to
it.” He stared contemptuously at the houses. “All these stately facades, and
each boudoir with its own facade of costume jewelry. Six nights without a major
score. I'm for calling it quits.”
The Mouse shrugged. “Suits me. Where to next?”
“Westerly is the next human world.”
“Westerly is an alien world,” she corrected him.
“It's got about 20,000 humans living in a kind of Free Zone right in the heart
of their biggest city,” said Merlin. “We can refuel there.”
“We can refuel right here.”
“We're going to,” explained Merlin patiently. “But Westerly should make a nice
one-day stop along the route. Who knows? Maybe we can pick up some fresh fruit.
That's something we can't get on this particular dirtball.”
She shrugged again. “All right. Westerly it is.” Merlin began driving the show
wagon back to the spaceport. “What do the natives call it?” continued the
Mouse.
“Call what?” he asked distractedly.
“Westerly.”
“Well, the human natives call it Westerly.”
“Thanks a heap.”
“You couldn't pronounce what the aliens call it. It's listed on the star maps
as Romanus Omega II.” He paused. “It's an oxygen world, of course.”
“Any idea what the natives are like?”
“I imagine they breathe oxygen,” he said. “What difference does it make? We're
only going to perform for a human audience.”
“You don't crawl down chimneys or through sewers,” she replied. “If I'm going
to run into an alien in tight quarters, I want to know what my options are.”
“Same as always: run like hell.”
They rode in silence until they reached the spaceport, then loaded the wagon
into Merlin's brightly-decorated ship. Once they had taken off and laid in a
course to Westerly, the Mouse relaxed with a beer while Merlin began running
the gemstones she had stolen through the computer's spectrographic sensors.
When he finished he cross-checked them against his current jeweler's reference
guides, and finally placed tentative values upon them.
“Could have been worse,” he said at last. “I do wish you'd get over your
compulsive urge to always grab the biggest stones, though. So many of them
really aren't worth the trouble.”
“What about the diamond bracelet and the sapphire necklace?” she asked without
looking up.
“They were very nice pieces. But those beads that look like pearls—absolutely
worthless.”
“You'll find some pretty little girl to give them to, once we get back to the
Frontier,” said the Mouse.
“I shall certainly try my utmost,” agreed Merlin. “But that in no way alters
the fact that they won't bring a credit on the black market.”
She sipped her beer thoughtfully. “We don't want credits anyway, not the way
the Democracy's going these days. If I were you, I'd sell this stuff for Stalin
ruples and Maria Theresa dollars.”
“Then we're going to have to wait a few weeks. As long as we're within the
Democracy, people are going to want to pay us with credits.”
“Then you'd better charge more, because credits don't spend very well out where
we're heading.”
“I don't tell you how to steal them; don't you tell me how to unload them.”
The Mouse stared at him for a moment as he practiced making the jewels appear
and disappear beneath a colorful silken scarf, then went back to concentrating
on her beer. It had been a long week, and she was tired, and her left knee was
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throbbing from where she'd banged it against a turret two nights ago. In fact,
her whole body hurt from the chores she kept giving it. It really was time for
a vacation, and as she sought out her bed and drifted off to sleep, she found
herself hoping that they could make a big enough killing on Westerly so that
she could afford to take a few months off.
* * * *
Westerly, decided the Mouse, was like most alien worlds. At first glance it
seemed to make perfect sense; it was only when you looked more closely that it
seemed less and less reasonable.
“Well, what do you think?” asked Merlin as he drove the show wagon down the
main street of Westerly's human enclave.
“I don't like it,” replied the Mouse.
“What's the problem?”
“Look at the way the streets all twist and turn back into themselves,” she
said. “There are some skyscrapers with no windows or doors at all, and some
little one-story buildings that are all glass and have fifteen doors. I don't
know if I can figure it out in ten minutes.”
“Just stick to the human buildings,” said Merlin. “We don't want any alien
objects anyway.”
“It's not that simple,” she said. “Which ones are the human buildings? If I
pick the wrong one, I could get lost inside of it for an hour or more. I have a
horrible feeling that every corridor ends in a blank wall, and that every
staircase forms a continuous loop.”
“You're overreacting,” said Merlin.
“I don't think so,” she said, “and it's my opinion that counts.” She paused.
“Your information was wrong. This planet never saw twenty thousand men at one
time. I'd be surprised if they've got a thousand in residence.”
“Let's compromise, then,” said Merlin, bringing the wagon to a halt.
“How?”
He jerked his head at a large steel-and-glass building just across the street.
“The Royal Arms Hotel,” he said. “Human-owned, human-run. We've got all day to
study it. Let's go in, have lunch, and walk around a bit. If you're comfortable
with it by nightfall, it's the only place you'll have to hit.”
She nodded her agreement. “Fair enough,” she said.
“I'll join you as soon as I can find a place to leave the wagon.”
While she was waiting for him, she walked entirely around the hotel, and
located what would be her means of ingress later that night: a ventilation
shaft attached to a basement laundry. There was a grate covering it, and room
enough to park the wagon right over it. She had already entered the lobby when
Merlin caught up with her.
“Well?” he said. “Learn anything?”
“Two things,” she replied. “First, I know how I'm getting in.”
“Good.”
“And second,” she continued, indicating a Robelian and a trio of Lodinites,
“they've got more than just men staying here.”
“They'll have their own floors,” replied Merlin with a shrug. “It just means we
have to be selective.”
“What about the locks?”
“They should be standard, keyed into the house computer so they can change
combinations on a moment's notice.” He paused. “If you forget half of what I've
already taught you, it might take you 30 seconds to crack one of them.”
“You don't mind if we check them out before tonight?”
He shrugged. “Whatever you wish.”
“Has it occurred to you that you could probably loot fifty guest rooms between
now and dinnertime?” she suggested.
He shook his head. “We've been through all that before. The only reason we've
never been arrested is because we do our looting only during the time we have
an alibi.”
She made no reply, but kept looking surreptitiously into corners, down
corridors, behind room dividers. From what she could tell—and she couldn't be
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certain until she examined some of the rooms—it appeared that most or all of
the human guests used the airlifts to the right of the registration desk, which
put them on levels Four through Nine. Levels Two and Three were reached by
gently-ascending ramps to the left of the registration desk, and seemed to be
of interest only to Canphorites, Lodinites, and Robelians.
“Well, at least they're all oxygen breathers,” she muttered. “I hate it when
they change environments.” She turned to Merlin. “Have you spotted the service
lifts yet?”
He frowned. “There don't seem to be any.”
“There must be. They'd never let the maids go up in the same airlift as the
paying customers.” She paused. “Maybe you'd better go tell the management that
we're here to put on a show for their customers tonight, before they think that
we're casing the premises.”
“And what will you be doing while I'm explaining away our presence?” asked
Merlin.
“Casing the premises,” she replied with a smile.
Merlin approached the front desk, and the Mouse took an elevator to the seventh
level, made sure that the locks were a type she could pick, tried to take the
lift down to the basement to inspect the laundry, found that it stopped at the
lobby, and finally rejoined the magician just as he was emerging from the day
manager's office.
“All set?” she asked.
“They won't give us any problems, and it'll justify our hanging around the
hotel for the rest of the afternoon.”
“Good. Let's start by having some lunch.”
He agreed, and a moment later they entered the main-floor restaurant. Only two
other tables were occupied, and Merlin nodded toward the farthest one.
“See that alien over there?” he whispered, indicating the lone being at the
table.
“The humanoid with the bad complexion?” she asked.
Merlin nodded. “The one who's dressed all in silver. Steer clear of him.”
“Why?”
“Wait'll he reaches for something and you'll see.”
As if on cue, the alien signaled for a waiter, and she could see that he had
once possessed four arms, but that one had been amputated.
“What kind of race does he belong to?” she asked.
“I don't know—but unless I miss my guess, that's Three-Fisted Ollie.”
“Never heard of him.”
“Just keep out of his way.”
“Outlaw?”
“Bounty hunter. They say he's killed more than thirty men, and that he never
takes contracts on his own race.” The magician paused thoughtfully. “I wish I
knew why he was on Westerly; he usually operates on the Inner Frontier.”
“Unless he's hunting for us.”
“Come on,” said Merlin. “There's not a warrant out on us anywhere in the
Democracy.”
“That you know of,” she said.
“That anyone knows of,” he replied confidently. “Anyway, if you run into him
tonight, just apologize and get the hell out of his way quick.”
The Mouse nodded and punched her order into the small menu computer. A moment
later Merlin prodded her with his toe.
“What now?” she asked.
“Don't look turn around or pretend to notice him—but do you see who just joined
the alien?”
She turned her head.
“I said don't look directly!” hissed Merlin.
“All right,” said the Mouse, staring directly into Merlin's eyes. “It's a big
bearded human with a small arsenal hanging down from his belt. I assume you
know him, too?”
“It's Cemetery Smith.”
“Another bounty hunter?”
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Merlin shook his head. “A hired killer. One of the best.”
“So why are an alien bounty hunter and a professional assassin sitting fifty
feet away from us?” asked the Mouse.
“I don't know,” said the magician nervously. “They should both be on the
Frontier, and they sure as hell shouldn't be talking to each other.”
“Are they after us?” asked the Mouse calmly, even as she searched for exits and
mentally calculated her chances of reaching them.
“No. These guys don't fool around. If they wanted us, we'd already be dead.”
“What do you want to do about tonight?” she asked. “We can give the hotel a
pass, and just take off.”
“Let me think about it,” said Merlin. He lowered his head and stared at his
interlocked fingers for a long moment, then looked up. “No, there's no reason
to cancel out. They're not after us, and we don't represent any competition to
them. We're thieves, they're killers.”
The Mouse shrugged. “Makes no difference to me.”
“I wonder who they're after?” mused Merlin, as the human got to his feet, said
something to the alien, and walked out into the hotel lobby. “Whoever it is, he
must be damned good if it takes the two of them together to hunt him down.”
They ate in silence, and then, as twilight approached, the Mouse began passing
out holographic flyers announcing the magic show that would shortly be
performed on the street outside the hotel.
By sundown, when Merlin began producing bouquets and birds and rabbits with
professional elan, they had attracted a crowd of about sixty, all but a handful
of them humans. Merlin continued to bedazzle the crowd, the Mouse performed her
two or three simple illusions to a smattering of applause, and then Merlin put
her into the box and began securing the locks, even as she rolled out the false
back. By the time he had maneuvered it into the water tank, she was beneath the
surface of the street, crawling through the ventilation shaft into the laundry.
There were two women on duty, and it took her a minute longer than she had
anticipated to reach the enclosed fire stairs. She raced up the stairs to the
fourth level, then emerged and began checking for unlocked doors. She found
one, quickly looted the room of its few valuable items, and then broke into
another room. This one provided even less booty, and she soon emerged into the
corridor. According to her watch, she had time for perhaps two more rooms if
she was fast enough, one more if she had to hunt for its treasures.
Then, suddenly, she heard a door open, and she shot into the stairwell. There
was no reason to wait for the resident to traverse the corridor and reach the
airlift, when all she had to do was climb another floor and loot two rooms on
the fifth level—but some instinct warned her not to climb any higher. Perhaps
it was the press of time, perhaps it was the possibility of running into
Cemetary Smith, but whatever the reason, she found herself waiting for the
fourth level corridor to become empty rather than ascending to the fifth.
“Goddamn it!” bellowed a voice, and she peeked into the fourth level corridor.
Evidently whoever had opened the door had managed to lock himself out of his
room, because now he was cursing at the top of his lungs and pounding on his
door. Other doors cracked open as curious residents sought the reason for the
disturbance, and the Mouse pulled her head back into the stairwell, convinced
that the fourth level wouldn't be safe for her until long after she had to
return to the magic show.
She took two steps up the stairwell, then heard still more noise on the fifth
level, as the sounds of cursing and pounding rose through the building, and she
immediately reversed her course, racing down to the second level, well below
the noise.
She stepped cautiously into the corridor, which was a bit wider than the human
section, and began checking the doors. The first two were locked, the third had
a hideous growling sound emanating from behind it. It was as she approached the
fourth door that she heard a sound that had no business being in the alien
section of the hotel: the sobbing of a human child.
It took her less than twenty seconds to pick the lock and leap into the
darkness of the room before the door could slide shut behind her. She pulled
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out a tiny flashlight and began inspecting the premises. There was an oddly-
shaped couch and chair that no human could ever sit in, a table on which were
placed six bronze artifacts that were absolutely meaningless to her, and
another table with the remains of an alien meal on it.
Then her light caught a slight movement in the corner of the room. She
immediately turned and focused it, and found herself staring at a small blonde
girl manacled to the heavy wooden leg of an immense chair.
“Help me!” pleaded the girl.
“Are you alone?” whispered the Mouse.
The girl nodded.
The mouse crossed the room and set to work on the girl's manacles.
“What's your name?” asked the Mouse.
“Penelope,” sniffed the girl.
“Penelope what?”
“Just Penelope.”
The manacles came apart and dropped to the floor, and the Mouse stood up and
took her first good look at the girl.
Penelope's blonde hair seemed to have been haphazardly cut with a knife rather
than a shears, and it obviously hadn't been washed in weeks, or perhaps months.
There was a large bruise on her left cheek, not terribly miscolored, obviously
on the mend. She was thin, not wiry and hard like the Mouse, but almost
malnourished. She was dressed in what had once been a white play outfit that
was now grimy and shredded from being worn for weeks on end. Her feet were
bare, and both her heels were raw.
“Don't turn the light on,” said Penelope. “He'll be back soon.”
“What race does he belong to?”
Penelope shrugged. “I don't know.”
The Mouse pulled a dagger out of her left boot. “If he comes back before we
leave, I'll have a little surprise for him, that's for sure.”
Penelope shook her head adamantly. “You can't kill him. Please, can't we
leave?”
The Mouse reached out a hand and pulled Penelope to her feet. “Where are your
parents?”
“I don't know. Dead, I think.”
“Can you walk?”
“Yes.”
“All right,” said the Mouse, heading toward the door. “Let's go.”
“Wait!” said Penelope suddenly. “I can't leave without Jennifer!”
“Jennifer?” demanded the Mouse. “Who's Jennifer?”
Penelope raced to a corner of the room and picked up a filthy rag doll. “This
is Jennifer,” she said, holding it up in the beam of light. “Now we can go.”
“Give me your hand,” said the Mouse, ordering the door to slide into the wall.
She stuck her head out into the hall, saw no movement, and quickly walked to
the stairwell, practically dragging the weakened little girl behind her. Once
there, they walked down to the basement level and made their way to the laundry
room.
“Now listen carefully,” whispered the Mouse. “I want you to crawl on your hands
and knees, just the way I'm going to do, behind this row of laundry carts,
until we reach that vent. Can you see it?”
Penelope peered into the semi-darkness and shook her head.
“I'll let you know when we're there. Once we reach the vent, I'm going to boost
you up inside it. It's narrow and it's dark, but you won't get stuck, because
that's how I came in and I'm bigger than you are.”
“I'm not afraid,” said Penelope.
“I know you're not,” said the Mouse reassuringly. “But you have to be
absolutely silent. If you make any noise, the maids who are running the washing
machines on the other side of the room might hear, and if they come over to
investigate, I'll have to kill them.”
“It's wrong to kill.”
“Then don't make any noise and I won't have to,” said the Mouse. “Are you
ready?”
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Penelope nodded her head, and the Mouse began crawling toward the vent. When
she reached it she turned to see how far Penelope had gotten, and was surprised
to find the little girl almost beside her.
The Mouse made sure that the maids were still busily loading and unloading the
washers and dryers, put a finger to her lips, then lifted Penelope into the
vent. The little girl writhed and wriggled, and finally made it to the right
angle where the vent left the building and went beneath the street.
The Mouse was about to follow her when she heard a plaintive whisper.
“I can't find Jennifer!”
“Keep going!” hissed the Mouse. “I'll find her.”
She waited for a moment until she could hear the child wriggling forward again,
then climbed into the vent herself. She came upon the rag doll wedged into a
corner as the vent turned out of the building, tucked it into her belt, then
continued crawling until she caught up with Penelope, who had reached the grate
beneath Merlin's wagon and didn't know what to do next.
The Mouse quickly removed the grate, boosted Penelope into the wagon, and
followed her, leaning back down through the false floor to reattach the grate.
“Wait here,” she instructed the child. “And don't make a sound.”
She donned her black hood and made it to the act's finale with no more than ten
seconds to spare. When it was over, and most of the crowd had dispersed, she
led Merlin back inside the wagon.
“What kept you?” asked the magician. “You cut it awfully close.”
“I hired an assistant,” said the Mouse with a smile.
“An assistant?”
The Mouse pointed at Penelope, who had buried herself under a bag of props.
“Good God!” muttered Merlin, lifting the bag. “Where the hell did you find
her?”
“Chained to a bed in an alien's room.”
The magician squatted down next to the little girl and examined the bruise on
her cheek. “You've had a hard time of it, haven't you?”
She stared at him without answering.
“Has she got any family on Westerly?” Merlin asked the Mouse.
“I don't think so.”
“What was she doing here?”
“I don't know,” said the Mouse.
“Hiding,” said Penelope.
“He doesn't mean now, Penelope,” said the Mouse. “He meant when I found you.”
“Hiding,” repeated Penelope.
“You mean the alien who stole you was in hiding?”
She shook her head. “He was hiding me.”
The Mouse nodded. “From your parents.”
Penelope shook her head again. “My parents are dead.”
“From the authorities, then,” said the Mouse.
“No.”
“Then from who?” asked the Mouse in mild exasperation.
Penelope pointed a thin, wavering finger out the wagon's only window to the
doorway of the hotel, where Cemetery Smith and Three-Fisted Ollie were speaking
in loud angry voices to the doorman.
“From them.”
2.
Penelope was sound asleep, clutching her rag doll to her chest, as the ship
sped through the void to the dry, dusty world of Cherokee. The Mouse had fed
and bathed her, and put a healing ointment on her feet, and had finally gone to
the ship's cluttered galley, where she found Merlin sitting at the dining
table. He had a small mirror set up opposite his hands, and was studying it
intently as he went through his repertoire of card tricks.
“Well?” he asked.
“Well what?”
Merlin put the deck of cards in his pocket. “Did she say anything?”
“Of course she did,” answered the Mouse. “She's not mute, you know.”
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“Anything useful?” he persisted. “Like why anyone would hire two such expensive
killers to hunt her down?”
“We've gone over this before,” said the Mouse wearily. “She's very young and
very confused.” She commanded a cabinet to open, and withdrew a bottle and a
glass. “It's far more likely that they were after her abductor. Look at it
logically: the alien kidnapped her, the family decided not to pay any ransom,
and they hired a pair of killers to get her back.”
“If you're right, we've got to unload her quick,” said Merlin. “If there's a
reward, we claim it on Cherokee. If there isn't, we get rid of her before they
send Smith and Ollie after us.”
“There aren't any authorities on Cherokee,” she pointed out while pouring
herself a drink. “It's an Inner Frontier world. That's why we chose it.”
“It's got a post office covered with wanted posters, and it's got a powerful
subspace radio transmitter,” responded Merlin. “We can at least find out if a
reward has been offered.”
“I don't know if there will be a reward in the usual sense,” said the Mouse,
“but someone is offering something, or Cemetary Smith and Three-Fisted Ollie
wouldn't have been after the kidnapper.” She paused. “If she's valuable enough
to interest professional assassins and bounty hunters, the family must be
awfully rich. My guess is that they're trying to keep it quiet. Maybe she's got
brothers and sisters; there's no sense advertising that their security is
flawed.”
“Then how will we find out who she is and who she belongs to?” said Merlin. “We
can't just post an advertisement that we've stolen this little blonde girl from
an alien kidnapper. Smith and Ollie would be hunting for us five minutes
later.” He stared thoughtfully at his lean, white fingers. “I don't know. We
may have bitten off more than we can chew.”
“What did you want me to do?” asked the Mouse irritably. “Leave her where she
was?”
“No, I suppose not.” Merlin sighed deeply and lit a small cigar. “But I'm
starting to get a very bad feeling about this.”
“I don't see why,” said the Mouse, downing her drink.
“Because we're a couple of small-timers. If Cemetary Smith and Three-Fisted
Ollie are involved in this, then we're in over our heads. And I have a feeling
that there's more to this than meets the eye.”
“For instance?”
“I don't know,” he admitted. “But I can't help remembering the look on her face
when she pointed to those two killers—like she'd seen them before.”
“Perhaps she had,” agreed the Mouse. “So what? Maybe they took a shot at her
captor and missed, and in her confused state she thought they were shooting at
her.”
“That's the problem,” said Merlin.
“What is?”
“Those guys don't miss.” He paused and rubbed his chin thoughtfully. “And
there's something else, too.”
“What?”
“Bounty hunters aren't much for sharing. Do you know how much money someone had
to put up to get them to work together?” He stared at her, a troubled
expression on his face. “If she's worth that much, why haven't we heard about
her before?”
“When you're really rich, you don't brag about it—you hide it.”
“I don't know,” said Merlin. “You've got an answer for everything ... but I
still don't like it.”
“I'll tell you what,” she said. “When we set down on Cherokee, we'll make some
very discreet inquiries and see if we can find out who she is and who wants her
... and we'll keep doing it, carefully and discreetly, on every world we hit
until we get an answer. In the meantime, she can shill for the act. Will that
satisfy you?”
“I suppose so. The question is: will it satisfy her?”
“What do you mean?” asked the Mouse.
“What if she wants to go home right now—wherever home is,” said Merlin. “You
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