Caroline J. Cherryh - [a Union Alliance novel] Tripoint
So it wasn't goodbye forever to old friends, off-ship lovers and favorite haunts—just wait-a-while.
And hello to Viking. He'd not been here since he was six—since an unscheduled long layover had
provided the kids' loft a rare permission for the middles and olders in the loft to go downside, right out the
lock and down the dock, with a close guard, in those wild years, of armed senior crew.
That had been impressive—their escort of uncles and aunts and mothers carrying guns at the hip, his first-
ever view of a station dock in all his young ship-born life, a memory of cold, frosty breaths, browned
metal and huge machinery the seniors said would snatch strayed children up and grind them into the
fishcakes Viking sold.
At that age, he'd believed it absolutely, had particular suspicions certain two cousins in the group would
feed him to the machines, and held tight to the crocodile-rope, gawking about but being very wary of
sneak attacks by cousins and rapacious robot loaders.
Warehouses, long, long areas of warehouses, huge cans waiting loading, that was what he remembered:
vending machines where they'd all gotten soft drinks and chips—lousy chips, but they'd never seen food
drop out of a machine and it was a marvel. He remembered a long row of bars children weren't supposed
to go into, but the seniors had let them look into one, which was dark and loud and full of people who
stopped drinking and stared at them, moment frozen in a kid's remembrances.
Thirty years ago, station-time, that was. He lived ship-years, his own biological years. The arbitrariness of
outside time had confused him when he was six—and still, though computers and numbers were his job
and his livelihood, he fell into that childhood misconception when he tried to feel the near forty years
outsiders said he'd lived.
But that only mattered against history. He'd been six on that outing, not ten—body and mind, a staggering
difference, but station officers always wanted your universal dates on the customs papers you had to fill
out. To ship-dwellers, body-years mattered, and you knew those from Medical; computers calculated it by
where your ship had been, what it hauled, and kept careful track all your life, never mind how long it took
some long-ago planet to go around its star. Ship was your world. Ship was four hundred sixteen cousins
and uncles and aunts, all Hawkinses, every one. Inside was Us, where you were born, where you had a
ship-share and the freedom to come and go with the ship forever—a couple of weeks in any port and then
out again, good-bye, see you next turn about, or never again. Spacers weren't in charge of sureties. It was
always if, and plans changed, and ships went where the trade was.
Two hundred ship-years old, Sprite was. Not a big ship. Not as old as Dublin or Finity's End. Not a
glamour ship, no long runs, no memorable action in the war, just a light-armed hard worker that kept the
goods moving and delivered the heartbeat of civilization when she made port and the information of her
last port flowed into the current ports. Data on banks, stock reports, trade figures, births and deaths,
books, entertainments, news and inventions across the web of stars: the tick and pulse of everything
human was in Sprite's databanks when she docked. Some of it she was paid to carry; some was public
information, obligatory for any ship that docked to carry, non-charge, to its next port. At Viking, Sprite
file:///F|/rah/C.%20J.%20Cherryh/Cherryh,%20C%20J%20-%20Tripoint%20[v2].html (4 of 307) [1/28/03 10:31:05 PM]