Tepper, Sheri S. - The True Game
made me wonder what names they had, what name I would have.
It was said among the boys that one could sometimes tell what name one would bear by the sound of it in
one's own ears. I tried that, speaking into the silent air.. "Armiger. Tragamor. Elator. Sentinel.” Nothing.
"Flugleman," I whispered, fearfully, but there was no interior response to that, either. I had not mentioned
the name I dreamed of, the one I most desired to have, for I felt that to do so would breed ill luck. Instead,
I called, "Who am I?" into the morning silence. The only reply came in a spate of gull-scream from the
harbor, like impersonal laughter. I told myself it didn't matter who I was so long as I had more than a
friend in Mandor. A bell tolled briefly from the town, and I knew I had missed breakfast and would be
late for class. In the room below, the windows were shut for once to let the fire sizzling upon the hearth
warm the room.. That meant no models that day, only lectures; dull, warm words instead of icy, exciting
movement. Gamesmaster Gervaise was already stalking to and fro, mumble-murmuring toward the cluster
of student heads, half of them already nodding in the unaccustomed heat.
"Yesterday we evolved a King's game,” he was saying. "Those of you who were paying attention would
have noticed the sudden emergence of the Demesne from the purlieu.. This sudden emergence is a
frequent mark of King's games. Kings do not signal their intentions. There is no advance 'leakage' of
purpose. There may be a number of provocations or incursions without any response, and then, suddenly,
there will be an area of significant force and intent-a Measurable Demesne. Think how this differs from a
battle game between Armigers, for instance, where the Demesne grows very gradually from the first move
of a Herald or Sentinel. Just as the Demesne may emerge rapidly in a King's game, so it may close as
rapidly. Mark this rule, boys. The greater the power of the piece, the more rapid the consequence."
He rattled his staff to wake the ones dozing.
"Note this, boys, please. If a powerful player were playing against the King's side, the piece played might
have been one of the reflective durables such as Totem, or even Herald. In that case…"
He began to drone again. He was talking about measuring, and it bored everyone to death. We'd had
measuring since we came into class from the nurseries, and if any of us didn't know how to measure a
Demesne by now, it was hopeless. I looked for Yarrel. He wasn't there, but I did see the visiting Sorcerer
leaning against the back wall, his lips curved in an enigmatic smile.
"Sorcerer,” I defined to myself, automatically. "Quiet glass, evoking but Unchanged by the evocation, a
conduit through which power may be channeled, a vessel into which one may pour acid, wine, or fire and
from which one may pour acid, wine, or fire.” I shivered. Sorcerers were very major pieces indeed,
holders of the power of others, and I'd never seen or heard of one going about alone. It was very strange
to have one leaning against the classroom wall, all by himself, and it gave me an itchy, curious feeling. I
decided to sneak down to the kitchen and ask Brother Chance about it. He had been my best source of
certain kinds of information ever since I was four and found out where he hid the cookies.
"Oh, my, yes,” he agreed, sweating in the heat of the cookfire as he gave bits of meat to the spit dog. He
poked away at the Masters' roast with a long fork. The odors were tantalizing. My mouth dropped open
like a baby bird's, and he popped a piece of the roast into it as though I had been another spit dog. "Yes,
odd to have a Sorcerer wandering about loose, as one might say. Still, since King Mertyn returned from
Outside to become Gamesmaster here, he has built a great reputation for Mertyn's House. A Sorcerer
might be drawn here, seeking to attach himself. Or, there are always those who seek to challenge a great
reputation. It probably means no more than the fact that Festival is nigh-by, only days away, and the town
is full of visitors. "Even Sorcerers go about for amusement, I suppose.. What is it to you, after all?"
"No one ever tells us anything,” I complained. "We never know what's going on."
"And why should you? Arrogant boy! What is it to you what Sorcerers do and don't do?" Ask too many
questions and be played for a pawn, I always say. Keep yourself to yourself until you know what you are,
that's my advice to you, Peter. But then, you were always into things you shouldn't have bothered with.
Before you could talk, you could ask questions. "Well, ask no more now. You'll get yourself into real
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