Raymond E. Feist - Riftwar Legacy - Tear of the Gods

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2024-12-04 0 0 732.41KB 499 页 5.9玖币
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Raymond E. Feist
Tear of the Gods
ACKNOWLEDGMENTS
As with other projects, I am in debt to many
people, but more so with this than almost any
other work I've undertaken. That was due in
significant part to the evolution of the game,
"Return to Krondor," the core story of which also
serves as the core of this novel. I would be lax in
my crediting those responsible for that project,
upon which this rests, if I did not point to the work
of many people, some who will go uncredited upon
the game itself, for dealing with dozens of
potentially terminal problems, distractions, and
delays. Literally hundreds of hands touched
"Return to Krondor" in its evolution, too many to
single out here. Knowing this list is incomplete, I
would like to thank: Andy Ashcraft, Craig Boland,
Chuck Mitchell, Susan Deneker, Leanne Moen, and
Michael Lynch who at various times had to listen to
my opinion when they probably would rather have
been working.
Scott Page, who found himself unexpectedly
dealing with other people's messes, but who stayed
the course.
Bob Ezrin, who was the Father of Us All during
very trying times at 7th Level, who had to clean up
an impossible mess made by other people who
betrayed his trust, and who held my hand and kept
the company alive when he rather would have
been in the studio making music. St. John Bain,
who inherited a mess, and who with good humor
and determination made someone else's vision his
own; indefatigable is the only word that describes
his commitment to Krondor.
Steve Abrams, old friend and partner-in-crime,
whose contributions to my work over the years
have often gone uncredited, but never
unappreciated.
Jonathan Matson, my agent, for all the usual
reasons, and in this case, for all the unusual
reasons.
My daughter, Jessica, and my son, James, for
making every day spent with them better.
Jennifer Brehl and Jane Johnson, my editors in
New York and London, for so much more than the
job description requires. On a personal note: This
book was produced during a very difficult time for
me personally, the end of my twelve-year
marriage, and there are people out there who
helped me through that period, people who did not
have anything directly to do with the production of
this novel, but who, by keeping me relatively sane
during that period, helped me finish the project.
So, special thanks to Steve Abrams, Andy
Abramson, Jim Curl, Jonathan Matson, Rich Spahl,
and Janny Wurts for keeping me together early on,
and being there for the long haul. There have been
others, but the aforementioned went above and
beyond the call. Words cannot express my
gratitude. I am blessed beyond belief by friends of
special quality. And to the "gang" at Flemming's in
La Jolla, the best steak house and wine bar in
California, for giving me a place to hang.
Raymond E. Feist
San Diego, CA
August 30, 2000.
For Bob Ezrin, who else?
PROLOGUE
Attack
The weather worsened.
Dark clouds roiled overhead as angry lightning
flashed, piercing the night's blackness on all
quarters. The lookout atop the highest mast of the
ship Ishap's Dawn thought he saw a flicker of
movement in the distance and squinted against the
murk. He tried to use his hand to shield his eyes as
the salt spray and biting cold wind filled them with
tears. He blinked them away and whatever
movement he thought he had seen was gone.
Night and the threat of storms had forced the
lookout to spend a miserable watch aloft, against
the unlikely chance the captain had drifted off
course. It was hardly possible, considered the
lookout, as the captain was a knowledgeable
seaman, chosen for his skill at avoiding danger as
much as any other quality. And he knew as well as
any man how hazardous this passage was. The
Temple held the cargo's value second to none, and
rumors of possible raiders along the Quegan coast
had dictated a hazardous tack near Widow's Point,
a rocky area best avoided if possible.
But Ishap's Dawn was crewed by experienced
sailors, who were now closely attentive to the
captain's orders, and each was quick to respond,
for every man aloft knew that, once upon the rocks
at Widow's Point, no ship survived. Each man
feared for his own life—that was only natural—but
these men were chosen not only for their
seamanship, but also for fealty to the Temple. And
they all knew how precious their cargo was to the
Temple.
In the hold below, eight monks of the Temple
of Ishap in Krondor stood around a most holy
artifact, the Tear of the Gods. A jewel of
astonishing size, easily as long as a large man's
arm and twice as thick, it was illuminated from
within by a mystic light. Once every ten years a
new Tear was formed in a hidden monastery in a
tiny secret valley in the Grey Tower Mountains.
When it was ready and most holy rites completed,
a heavily armed caravan transported it to the
nearest port in the Free Cities of Natal. There it
was placed upon a ship and carried to Krondor.
From there, the Tear and an escort of warrior
monks, priests, and servants would continue on,
eventually reaching Salador to then be taken by
ship and transported to the mother Temple in
Rillanon where it replaced the previous Tear, as its
power waned.
The true nature and purpose of the sacred gem
was known only to the highest ranking among
those serving within the Temple, and the sailor
high atop the main mast asked no questions. He
trusted in the power of the gods and knew that he
served a greater good. And he was being
handsomely paid not to ask questions as much as
to stand his watch. But after two weeks of battling
contrary winds and difficult seas, even the most
pious man found the blue-white light which shone
every night from below, and the monks' incessant
chanting, nerve-wracking. The duration of the
unseasonable winds and unexpected storms had
some of the crew muttering about sorcery and dark
magic. The lookout offered a silent prayer of
thanks to Killian, Goddess of Nature and Sailors
(and then added a short one to Eortis, who some
said was the true God of the Sea) that come dawn
they would reach their destination: Krondor. The
Tear and its escort would quickly leave the city for
the east, but the sailor would remain in Krondor,
with his family. What he was being paid would
allow him a long visit home.
The sailor above thought of his wife and two
children, and he smiled briefly. His daughter was
now old enough to help her mother around the
kitchen and with her baby brother, and a third child
was due soon. As he had a hundred times before,
the sailor vowed he'd find other work near home,
so he could spend more time with his family. He
was pulled from his reverie by another flicker of
movement toward shore. Light from the ship
painted the storm-tossed combers and he could
sense the rhythm of the sea. Something had just
broken the rhythm. He peered through the murk,
trying to pierce the gloom by strength of will, to
see if they might be drifting too close to the rocks.
Knute said, "The blue light coming from that
ship gives me a bad feeling, Captain."
The man Knute addressed towered over him as
he looked down. At six foot eight inches tall he
dwarfed those around him. His massive shoulders
and arms lay exposed by the black leather cuirass
he favored, though he had added a pair of shoulder
pads studded with steel spikes—a prize taken off
the corpse of one of Queg's more renowned
gladiators. The exposed skin displayed dozens of
reminders of battles fought, traces of old wounds
intersecting one another. A scar that ran from
forehead to jawbone through his right eye, which
was milky white, marked his face. But his left
seemed to glow with an evil red light from within
and Knute knew that eye missed little. Save for the
spikes on his shoulders, his armor was plain and
serviceable, well oiled and cared for, but displaying
patches and repairs. An amulet hung around his
neck, bronze but darkened by more than time and
neglect, stained by ancient and black arts. The red
gem set in its middle pulsed with a faint inner light
of its own as Bear said, "Worry about keeping us
off the rocks, pilot. It's the only reason I keep you
alive." Turning to the rear of the ship, he spoke
softly, but his voice carried to the stern. "Now!" A
sailor at the rear spoke down to those in the hold
below, "Forward!" and the hortator raised one
hand, and then brought its heel down on the drum
between his knees.
At the sound of the first beat, the slaves
chained to their seats raised their oars and on the
second beat they lowered them and pulled as one.
The word had been passed, but the Master of
Slaves who walked between the banks of oars
repeated it. "Silently, my darlings! I'll kill the first
of you who makes a sound above a whisper!" The
ship, a Quegan patrol galley seized in a raid the
year before, inched forward, picking up speed. At
the prow, Knute crouched, intently scanning the
water before him. He had positioned the ship so it
would come straight at the target, but there was
one turn that still needed to be made to port—not
difficult if one reckoned the timing correctly, but
dangerous nevertheless. Suddenly Knute turned
and said, "Now, hard to port!"
Bear turned and relayed the order and the
helmsman turned the ship. A moment later Knute
ordered the rudder amidships, and the galley
began to cut through the water.
Knute's gaze lingered on Bear for a moment,
and then he returned his attention to the ship they
were about to take. Knute had never been so
frightened in his life. He was a born pirate, a dock-
rat from Port Natal who had worked his way up
from being an ordinary seaman to being one of the
best pilots in the Bitter Sea. He knew every rock,
shoal, reef, and tide pool between Ylith and
Krondor, and westward to the Straits of Darkness,
and along the coast of the Free Cities. And it was
that knowledge that had kept him alive more than
forty years while braver, stronger, and more
intelligent men had died. Knute felt Bear standing
behind him. He had worked for the enormous
pirate before, once taking Quegan prize ships as
they returned from raids along the Keshian coast.
Another time he had served with Bear as a
privateer, under marque from the Governor of
Durbin, plundering Kingdom ships.
For the last four years Knute had run his own
gang, scavengers picking over wrecks drawn upon
the rocks by false lights here at Widow's Point. It
had been the knowledge of the rocks and how to
negotiate them that had brought him back into
Bear's service. The odd trader named Sidi, who
came to the Widow's Point area every year or so,
had asked him to find a ruthless man, one who
would not shirk from a dangerous mission and who
had no aversion to killing. Knute had spent a year
tracking down Bear and had sent him word that
there was a job of great risk and greater reward
waiting. Bear had answered and had come to meet
with Sidi. Knute had figured he'd either take a fee
for putting the two men in touch, or he might work
a split with Bear in exchange for use of his men
and his ship. But from that point where Knute had
brought Bear to meet with Sidi, on the beach at
Widow's Point, everything had changed. Instead of
working for himself, Knute was now again working
as Bear's galley-pilot and first mate—Knute's own
ship, a nimble little coaster, had been sunk to drive
home Bear's terms: riches to Knute and his men if
they joined him. If they refused, the alternative
was simple: death.
Knute glanced at the strange blue light dancing
upon the water as they drew down upon the
Ishapian ship. The little man's heart beat with
enough force to make him fear it would somehow
break loose from within. He gripped the wooden
rail tightly as he called for a meaningless course
摘要:

[Version1.0][Proofreadbybraven]RaymondE.FeistTearoftheGodsACKNOWLEDGMENTSAswithotherprojects,Iamindebttomanypeople,butmoresowiththisthanalmostanyotherworkI'veundertaken.Thatwasdueinsignificantparttotheevolutionofthegame,"ReturntoKrondor,"thecorestoryofwhichalsoservesasthecoreofthisnovel.Iwouldbelaxi...

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分类:外语学习 价格:5.9玖币 属性:499 页 大小:732.41KB 格式:PDF 时间:2024-12-04

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