Bruce Sterling - The Wonderful Power of Storytelling

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Bruce Sterling
bruces@well.sf.ca.us
Literary Freeware -- Not For Commercial Use
Game conference speech: "The Wonderful Power of Storytelling"
From the Computer Game Developers Conference, March 1991, San Jose CA
Thank you very much for that introduction. I'd like to thank the
conference committee for their hospitality and kindness -- all
the cola you can drink -- and mind you those were genuine
twinkies too, none of those newfangled "Twinkies Lite" we've
been seeing too much of lately.
So anyway my name is Bruce Sterling and I'm a science fiction
writer from Austin Texas, and I'm here to deliver my speech now,
which I like to call "The Wonderful Power of Storytelling." I
like to call it that, because I plan to make brutal fun of that
whole idea... In fact I plan to flame on just any moment now, I
plan to cut loose, I plan to wound and scald tonight.... Because
why not, right? I mean, we're all adults, we're all
professionals here... I mean, professionals in totally different
arts, but you know, I can sense a certain simpatico vibe....
Actually I feel kind of like a mosasaur talking to dolphins
here.... We have a lot in common, we both swim, we both have big
sharp teeth, we both eat fish... But you look like a broadminded
crowd, so I'm sure you won't mind that I'm basically, like,
*reptilian*....
So anyway, you're probably wondering why I'm here tonight, some
hopeless dipshit literary author... and when am I going to get
started on the virtues and merits of the prose medium and its
goddamned wonderful storytelling. I mean, what else can I talk
about? What the hell do I know about game design? I don't even
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know that the most lucrative target machine today is an IBM PC
clone with a 16 bit 8088 running at 5 MHZ. If you start talking
about depth of play versus presentation, I'm just gonna to stare
at you with blank incomprehension....
I'll tell you straight out why I'm here tonight. Why should I
even try to hide the sordid truth from a crowd this
perspicacious.... You see, six months ago I was in Austria at
this Electronic Arts Festival, which was a situation almost as
unlikely as this one, and my wife Nancy and I are sitting there
with William Gibson and Deb Gibson feeling very cool and rather
jetlagged and crispy around the edges, and in walks this
*woman.* Out of nowhere. Like J. Random Attractive Redhead,
right. And she sits down with her coffeecup right at our table.
And we peer at each other's namebadges, right, like, *who is
this person.* And her name is Brenda Laurel.
So what do I say? I say to this total stranger, I say. "Hey. Are
you the Brenda Laurel who did that book on *the art of the
computer-human interface*? You *are*? Wow, I loved that book."
And yes -- that's why I'm here as your guest speaker tonight,
ladies and gentleman. It's because I can think fast on my feet.
It's because I'm the kind of author who likes to hang out in
Adolf Hitler's home town with the High Priestess of Weird.
So ladies and gentlemen unfortunately I can't successfully
pretend that I know much about your profession. I mean actually
I do know a *few* things about your profession.... For instance,
I was on the far side of the Great Crash of 1984. I was one of
the civilian crashees, meaning that was about when I gave up
twitch games. That was when I gave up my Atari 800. As to why my
Atari 800 became a boat-anchor I'm still not sure.... It was
quite mysterious when it happened, it was inexplicable, kind of
like the passing of a pestilence or the waning of the moon. If I
understood this phenomenon I think I would really have my teeth
set into something profound and vitally interesting... Like, my
Atari still works today, I still own it. Why don't I get it out
of its box and fire up a few cartridges? Nothing physical
preventing me. Just some subtle but intense sense of revulsion.
Almost like a Sartrean nausea. Why this should be attached to a
piece of computer hardware is difficult to say.
My favorite games nowadays are Sim City, Sim Earth and Hidden
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