David A. Kyle - Lensman 10 - Z- Lensman

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Z-LENSMAN
An Astonishing New Adventure in the
Lensman Series
Created By E.E. "Doc" Smith
By David A. Kyle
Foreword
The genus Homo sapiens belongs to the family of Arisia. Human beings, together
with all
their related humanoid races, were the fruit of Arisian seed, and they lived,
along with their
bizarre cousins and exotic kindred, among the millions of planets throughout
the island
universe known as our Milky Way galaxy.
Within our, space and time, the ancient Arisians were the genesis of all
intelligent life.
Where or how they began at the dawn of the Cosmos not even their records could
tell for
certain. Their home was the planet that must have been the very first upon
which life
formed. For eons, as the Arisians progressed beyond the stages of mechanics
and
technology and evolved from entities of flesh into entities of energy, they
prospered alone
and unthreatened. When their first mother sun grew old and died, they moved
their planet
to a bright, new star, until, as the eons rolled on, they had to move again.
All that time, in the
vastness of interstellar matter, they were alone.
Then came the time of the Coalescence, when the Milky Way and Lundmark's
Nebula
passed through each other, edge to edge, and billions of new planets were
born. With this
marvelous explosion of new opportunities came a sinister shadow of the
ultimate terror,
Eddore. This was another planet with another race from another existence. As
good and
Godlike as were the Arisians, so evil and Devilish were the Eddorians.
Thus began the ages-old conflict that led to the formation of the mighty
Arisian weapon, the
Galactic Patrol. On the countless new planets flourished galactic multitudes,
a thousand
million years younger than their ancestors. Slowly but relentlessly they
climbed out of the
primordial elements into, Civilization and toward perfectionism. Serving as
Guardians,
secretly encouraging them, were the mental forces of the Arisians. In
opposition, seeking
absolute power over all minds and bodies through crime and corruption, were
the
Eddorians, with their infamous chief henchmen, the Eich, masterminding their
conspiracy
of a diabolic counterculture. Civilization was tested with the task of
discovering the real
enemy, not being told of the existence of the Eddorians, while the Eddorians,
in turn, were
brainwashed into ignorance of the existence of the Arisians.
So the Arisians, stressing self-reliance among the maturing races, let them
fight their own
battles. However, Mentor, the supremely wise entity of the Arisians, gave the
elite officers
of the Patrol a quasi-living instrument of telepathy, the Lens. The only other
help offered by
the Guardians was limited to counseling.
Mentor was the unit name of the fusion of the mentalities of four of the
greatest Arisians,
also known as the Molders of Civilization. Each one was concerned with the
development
of one of four extremely different races from four widely separated planets:
Tellus (Earth),
Velantia III, Rigel IV, and Palain VII. Each planet had eventually produced
one exceptional
Lensman, specially trained by Mentor as a Second Stage Lensman. Nadreck, the
most
illustrious Z-Lensman, although not the first Palainian Lensman, was the
genuine genius
who did reach the L2 or Second Stage.
The Molder in whose charge the destiny of Palain VII was placed was called
Brolenteen.
Brolenteen had two tasks to perform simultaneously. Offensively, he had to
encourage the
growth and effectiveness of a meager number of Palainian Lensmen; defensively,
he had
to block the direct intervention of a top Master of the Innermost Circle of
the All-Highest of
Eddore and its vicious Boskonian conspiracy.
When Virgil Samms, the first wearer of the Lens, went to Palain VII to seek
recruits from
the New Thought Club, Brolenteen was, secretly, already there. Samms's minimal
success
in that encounter would have seemed more heartening had he known that
Brolenteen was
subtly helping him. Within a year, five Palainians had visited the mysterious
planet of Arisia
and had been given their Lenses. Among them was Bovreck.
Bovreck was the ancestor of Nadreck.
Nadreck, later to become the only Second Stage Lensman in the history of
Palain, has
always seemed a baling and inexplicable creature. Very little has heretofore,
been told of
his background and personal life, primarily because he is overwhelmingly a
Z-type in the
Historian Smith twelve digit classification system.
This historical adventure, out of the files of the Galactic Patrol, is not a
biography of
Nadreck; the Z-Lensman from Palain VII, but the, reporting of these events
does cast a
great deal of light upon who Nadreck really was-and why he was that way.
David A. Kyle Tellus
Prologue
Eukonidor, the youthful Watcher from Arisia, had turned back the brazen
attempt to invade
Arisia by the mighty First and Eighth councilors of the Eich. He had changed
the course of
their mammoth torpedo so that, in a sweeping circle, it had returned to slam
directly into
the great cruiser of those foremost Eich leaders.
The worst was yet to come.
Far, far away, in the Second Galaxy, was Jarnevon, the home planet of the
Eich, and it was
soon to be the scene of one of the most titanic space battles in -the history
of Civilization,
personally directed by the Tellurian Lensman Kimball Kinnison. The victory
that was to
come-an absolutely crucial one for the Galactic Patrol would bring about the
utter
destruction of the Eich planet, crushed between the nutcracker of two guided
worlds
colliding.
But, as a Watcher, Eukonidor had discovered another plot, one in which the
Eich could
have a victory that would be nearly as great for Boskonia as the battle of
Jarnevon would
be for Arisian Civilization. This plot was developing in the Palainian system,
the system
least integrated into the plans of the Galactic Council and the most
vulnerable-as Palain
was a Z-type planet to the designs of blackguard Z-type relations in other
parts of the
universe. Of those scheming monstrosities, the worst by far, of course, were
the servile
followers of the Eich high in the councils of Boskonia.
The plot had evolved out of the defeat of the notorious villain, Gray Roger,
who had been
defied by the Triplanetary Patrol, forerunner of the Galactic Patrol. Gray
Roger, a
manifestation of the mighty Gharlane of Eddore, had then turned his attention
to other
systems and other planets, and Palain seemed the most likely victim.
Eukonidor was encouraged to find that two Palainian Lensmen already
intuitively
suspected the gathering onslaught against them. These two were the most
outstanding
members of a cadre of Patrolmen and Lensmen, which, though excellent in
quality, was
vexingly small in numbers. They did not know that it was the supermind of
Gharlane that
they were preparing to confront, but independently they were investigating and
preparing to
defend their world against anything on any plane. To encourage them, Eukonidor
informed
Brolenteen, the Mentorian Guardian overseeing that area. This resulted in the
convening of
a special Court of Gray Lensmen to promote the two Palainians into this elite
corps of
Unattached Lensmen who wore the distinctive gray leather harnesses of the Gray
Legion.
That was how Angzex and Nadreck became Gray Lensmen. As such, they were free
agents, no longer tied to a regular unit of the Patrol, able to formulate
their own plans to
protect the Palainian system, authorized to draw upon any asset of the Patrol
without
accountability.
Angzex concerned the personal self, that which could not be properly described
as either
"his" or "her" self, with defensive plans. This self gathered intelligence,
monitored the First
and Second Galaxy, and stood guard between them, for it was from the Second,
the site of
the mother world of the Eich, that the strength of the Boskonian conspiracy
was drawn.
Angzex enlisted an ancestor, old-Ymkzex, into sentinel duty, making Bovreck's
deep-space
laboratory the key picket-post.
Nadreck concentrated himself, in this case "himself" was a relatively accurate
term, on the
offensive side, looking for ways to attack the enemy before it could attack
them, upsetting
plans before they could be executed. This took Nadreck out among the stars and
into
direct involvement with the far-flung activities of the Patrol. As Angzex was
to old-Ymkzex,
so Nadreck was to old-Bovreck. Nadreck found that his relationship with
old-Bovreck fitted
perfectly into the elaboration of his plans. Bovreck's space lab became not
only the
early-warning station for Angzex, it also became the communications base for
Nadreck's
extensive operations. just as the two zex-line family members harmonized
perfectly in the
intricacies of their thought processes, so did the reek-line family members.
Nadreck had
the decided advantage of Bovreck's Lens for increasing his ability for rapid
and precise
informational interchanges across the light-years.
It was inevitable, therefore, that the existence of the Palainian Research
Laboratory Five
should have precipitated what happened.
Not since the days of the Triplanetary League, with its Triplanetary Patrol,
the predecessor
of the Galactic Patrol, had Civilization's once audacious and dreadful foe
attempted to fight
back from his humiliating defeat. That once mighty entity, who singlehandedly
had brought
Tellus close to unsalvageable ruin, was Gharlane.
Gharlane, Master Number Two of the Innermost Circle of the All-Highest of the
Eddorians,
had never ceased planning for the day when he would again personally challenge
the
Patrol. Finally, he had decided to initiate his personal battle against
Civilization by
choosing Palain VII as his target.
1 Space Pirates Attack
The attack of the space pirates on the intergalactic space station was sudden
and
unopposed. Brolenteen, his attention fixed tenaciously on his own plans,
arrived too late to
stop it. He was not perturbed, however. His prodigious power as Arisian
Guardian of
Palain was reserved for the true peril, which came not from the guns of the
Boskonian
outlaws but from the menace that traveled with them.
Brolenteen was himself most particularly involved in the lives of the two
Palainians who
were in danger of being killed. Bovreck had been one of the first of the
strange frigid
beings to have received the Lens of Arisia from Brolenteen's superentity,
Mentor. As for
Bovreck's coresearcher, Ymkzex-although not measuring up to being a Lensman
had
nevertheless joined the Galactic Patrol as a technician assigned permanently
to Bovreck .
Their deaths were not the worst of what could happen to them: they could be
made into
traitors, instruments to destroy the Galactic Patrol and thereby all Civilized
progress in that
sector of the galaxy.
The seriousness of the situation could be judged by the fact that Mentor
allowed
Brolenteen to be here and not in the other galaxy where Armageddon, it
appeared, was
about to happen at the place called Jarnevon.
Here, almost within the First Galaxy, a different, though nonetheless
momentous, conflict
was about to happen, unnoticed by all but a handful of participants. A small
Palainian
space station, manned by old-Bovreck and old-Ymkzex, was to be the focal point
for an
equally important defeat of an insidious plan of the ultimate enemy, the
Innermost Circle of
Eddore.
The pirate spaceship, motionless, now hung in deep space with all its
instruments targeted
ahead on an invisible speck. Although no light illuminated the distant object,
it registered
as a faint dot on the vitascope; it was a small, inhabited space station. -On
the front
screen, the life form radiation pulsed against the electromagnetic net of
distant stars
sprinkled across the, jet-velvet blanket of the universe. On the rear screen,
a trillion miles
behind the rear of the fifteen -hundred-ton, cylindrical black raider, was
spread the glorious
edge of the Milky Way-galaxy, a hundred thousand light-years from end to end.
Ahead, on
the forward screen, a glowing smear above the calibrated bull's-eye, millions
of light-years
beyond the space station, was the barely discernible disc of the Second
Galaxy,
Landmark's Nebula.
The pirate captain, a half-caste with slick dark hair and bluish skin,
nervously cast his eyes
back and forth from his instruments to his charts. His arms were stiff, hands
spread wide,
pressing back his curious mates who kept crowding against him on either side.
"Humpf!" he said aloud. "Damn if you're not right, Val-d or. It's the
Palainian Research
Laboratory Five. The chart coordinates are wrong, like you said. No doubt
deliberate."
"No doubt," said Val-d'or, the navigator. "No doubt, Captain Balltis. It's
their wealth they're
afraid for." "Humpf. You're damned good as a navigator, Val-d'or. I admit it.
We're lucky to
have you. Finding you when Joey got himself killed was the only good thing
that's
happened to us in the last three months. You got us out of the galaxy right
past the Patrol.
And then to find this place is practically a miracle. Now we hope you're right
about the
treasure."
``I'm right. My source is infallible. There will be practically no resistance.
And no
Patrolmen."
"No defenses, no Patrol," said the second-in-command, undisguised suspicion in
his
voice. "How do you know that?"
"Stands to reason. A small Palainian lab," Val-d'or said. "Strictly oddball,
elderly
Palainians, in a toxic atmosphere. Two or three of them, at most. You afraid?"
"I'm cautious, smart guy. We all are. That's how we keep alive. There are such
things as
Palainian Patrolmen." "Palainian Patrolmen? Not many of them around. Very few.
And very
unlikely out here. You got no worries."
Captain Balltis was keenly glancing from one to the other, in his fidgety way,
out of the
corners of his puffy black eyes. When the exchange of remarks was over, he
examined the
faces of the rest of his crew crowded into the tiny pilothouse. He intimately
knew eight of
the nine of them, all tough, experienced rogues. He saw that he would have to
make the
decision. They were all on edge, ready to crack from frustration, desperate
for some action
and some profit, and concerned about being in uncharted deep-space; where they
had
been driven by a Patrol ship that their clever navigator, a stranger, had
managed to outwit.
"I say we attack," Captain Balltis said. "We'll make it quick. Quick success
or quick retreat.
Palainians are cowards, but we'll take no chances."
"Palainians are also known to be poor," one spaceburned pirate said, pink
scarred flesh
permanently drawn back from his big, yellow teeth. "Talk of treasure still
seems foolish to
me. But I don't really care. I've never seen a Palainian, let alone killed
one. That chance
makes it interesting."
"You can't really see Palainians;" the captain said. "They distort your
vision. They're always
moving, so even pictures are worthless. They can't be depicted. I've seen a
few and even I
can't describe them."
"Well, I can describe them," one of the crew said. "They're repulsive,
poisonous monsters.
Unless there's money to steal, or we can sell their bones or skin, I say let's
forget 'em and
find a safe port and bust loose from this tin can."
"Well, that's the point," the captain said, scratching his whiskers and
obviously becoming
inpatient. "I don't believe they're poor. I think Val-d'or's right. The way
they're forever
furtively poking around the weirdest corners of the galaxy, always loners,
acting like misers,
my guess is they got unlimited funds. Ill bet they have hoards of valuable
things waiting for
some enterprising freebooters like us to lift 'em. Val-d'or got us here. I say
we attack. How
say you?"
There were two mild dissents, but after the briefest of arguments, there was
an unanimous
agreement. Captain Balltis wasted no time. He accelerated toward the station,
barking
orders. The crew scrambled into frantic action, five of them suiting up in
armor and arming
themselves as a boarding party, although seven wanted to go and only two or
three should
have been going.
"Gimme a reading," the captain said. "What're we up against?"
"Nothing. Absolutely. No defense screen. No weapons. A lead-pipe cinch."
With the speed and skill developed over their years as an outlaw team, the
pirates, their
ship firmly pressed against the docking port of the station, assaulted the
space station.
Three of the five penetrated the station's inner hull in a shower of sparks
and swirling
smoke, while the other two covered them. Brownish-green gas, the station's
deadly
atmosphere, boiled out under pressure and crystallized in space.
The trio in the vanguard died first, inexplicably. At one moment they were
charging forward,
irresistible; in the next moment, for no apparent reason, they were sprawled
out in the
passageway, dead. They had made no .outcry, showed no reaction.
Then the other two, weapons weightlessly spinning free, collapsed in silence,
equally
unmarred and equally dead.
In the pilothouse there was panic among the remaining pirates. The captain
attempted to
disengage and flee, even with plates extended, the side of his ship open. His
hands froze
over the control buttons, quivering, and his face rippled under his whiskers
as though from
a continuous series of electric shocks. He fell forward on the console. Then
the
second-in-command and the helmsman collapsed, falling upon the back of the
dead
captain.
Only Val-d'or, with a queer, incomprehensible expression around his wide,
brilliant eyes,
remained alive, his body fixed in a grotesque pose against the room's main
stanchion.
Brolenteen, although en route and still light-years away, knew instantaneously
what had
happened. He was not surprised, for he long ago had visualized the event. When
he
reached the station within hours after the deadly attack, he found exactly
what the newly
arrived Lensman Armstrong had found earlier.
Tellurian Lensman Dick Armstrong was thoroughly puzzled. The station was
without life.
There was no Bovreck, no Ymkzex, nor any trace of them. He stood in the
passageway of
windowless, unlighted Laboratory Five, staring down at the three human bodies
disclosed
by his headlamp, talking to himself.
"Three bodies in the pilothouse, two more inside the open air lock. Eight
corpses with no
signs of wounds, but certainly death by some kind of violence. . ."
He set the time of death at from ninety to a hundred minutes before he' had
sped to the
scene under full emergency power. He had been in a globular cluster, picking
up supplies
at the outpost GP base, when the urgent Lensed message had arrived from
Research
Laboratory Five.
The message had been directed to "Ang, Dingwall outpost" and stated: "Boskone
imminent. Category 23x 4y blackpatch. B plus Y." For some inexplicable reason,
Armstrong was the sole recipient of the Lensed signal. When he attempted to
acknowledge it, however; he made no contact. Instead, a third mind impressed
itself upon
his own with an explanation: `Armstrong, you are to act in the absence of Ang.
Laboratory
Five is shortly to suffer a pirate attack, categorized as a minor menace but
possibly a
forerunner of a different disaster, as judged by both Bovreck and Ymkzex.
Leave Dingwall
at once, go to their aid. Keep a tight thought-screen, no Lens.
Armstrong, his ship already fueled and packed with the priority freight, left
Dingwall outpost
in less than eight GP minutes. He had traveled thousands of lightyears already
without
incident; he was close to his destination; as an armchair Lensman he had
expected
anything to happen out there on the frontier. So, although he was extremely
excited, he
wasn't as bothered as he should have been about the unorthodox and illogical
situation.
That was, as he was to learn, why he had been chosen to be involved.
His trip across the light-years to the station in less than two hours had been
as swift as
possible. He had, however, been too late. He wished he could have Lensed
Bovreck on
his way, but he had obeyed his commanding instructions. Instead, he reviewed
his
assignment, something that had come about overnight, completely without
warning. He
was to go to Palainian Research Laboratory Five. Sealed orders would await him
there.
That was it, plain and simple. He had the right, because of his age and
disability, to decline
to go, but, naturally, he didn't. His swift courier-freighter, empty until his
stop at Dingwall,
was sufficiently automated to have made the trip without him. He was no mere
truck driver.
Why had he been chosen to come all the way from Tellus? Why was a
racial-psychologist
needed? Why him? He had never met a Palainian in all his thirty-nine years of
duty in the
Galactic Patrol, despite his specialization. He had never left the Solar
System in all that
time. The reason for his insular service had been explained as his being "too
brilliant" to
be taken away from Prime Base, the gigantic Patrol base on Tellus,
headquarters for the
Grand Fleet. Unspoken was the fact that he was "too disabled"-something more
technically
true than actually true. His shorter, stiff left arm was unimportant; it was
the missing
twentyfive percent of his brain, a fluid-filled section covered by a plastic
skull-plate, that put
him on limited duty. The zwilnik bullet that had done that to him, however,
had turned him
into a sentient encyclopedia of "racial sensibilities" and a GP "resource" to
be given
special treatment. Anyhow, the few Palainians that he had almost seen had
always been
encased in heavily refrigerated atmosuits, and even these glimpses had
occurred a mere
half -dozen times. Usually each Palainian "visit" to Prime Base was made in
synchronous
orbit overhead in a personal speedster, obviously only a person of great
importance to
rate such a vehicle.
Dick Armstrong, he told himself, was the most unlikely Lensman to have been
sent on this
most bewildering mission. He had asked for. an explanation on Tellus and again
at
Dingwall, but he had received none. As for his retirement, he was assured that
"a few
weeks temporaryduty" would make no difference.
Armstrong was a slim and handsome man, with strands of white in his thick
black hair,
which he combed over his plate, a true Tellurian with the blood of all the
human races of
Earth flowing in his aging veins. He had risen, in his two working lifetimes,
to high
administrative responsibility within the elite GP officer corps. He had had
opportunities to
be sent off Tellus; one offer had been . excellent, but he had refused, and
his decision had
been exactly right, for he had then been given the disciplined life of a
special GP
assignment at Prime Base. He had become "racial psychology analyst," an
important but
sedentary task far removed from the popular idea of an adventurous Lensman,
and he
thoroughly enjoyed this regimented life. He had planned to end the second of
his working
lifetimes shortly by taking his third full Life-Restoration and retiring into
some research
center.
How could it be that he was here, on the border of nowhere, between two
galaxies, on a
deserted alien space station, standing amid the corpses of pirates, and faced
with a weird
riddle?
At the heart of the puzzle was the disappearance of Bovreck and Ymkzex. They
had
presumably both been on the station less than two hours ago, at the time of
the attack. Now
there was no physical trace of them, of that Armstrong was certain, having
searched all
monitors and records. The only clue was the recording, on nonelectronic,
telepathic
broadwave, filed on the message board. He had played it three times to be
certain he had
registered it properly.
"This is Bovreck. If I die and Ymkzex lives, neutralize Ymkzex as
untrustworthy. Do not
destroy this order, Ymkzex, if you hear it; instead, destroy yourself. If,
however, Ymkzex
dies and I live, I must be purged. I order myself not to destroy this message,
but to act on it.
In any case, Angzex must be informed of all this, and he is to determine who
else must be
informed."
To Armstrong the message was perfectly clear, although the reasoning behind it
was not.
Who was Angzex?
Could it be that Bovreck and Ymkzex were already dead, perhaps even as a
consequence
of this order by Bovreck?
Armstrong could have used at that moment a Palainian sense of perception, that
mental
ability to perceive the innermost structure of physical objects, that
incredibly effective
substitute for sight. He did have, though never adequately tested, the use of
an extremely
sensitive rapport with all lifeforms, but this talent now was producing
nothing but chaotic
feelings within him. Any hope of understanding was dependent upon his ability
as a
Lensman. It was time to use his Lens.
He raised his left wrist and stared at the thing strapped there. On the
palladium-iridium
bracelet was a convex disc, like silver-pink nacre or a tinted piece of sunset
cloud,
suggesting fires burning deep within it. Under the waves of thought in which
he was now
bathing it, the disc, his own unique Lens of Arisia, swirled to life. A
thousand thousand tiny
gems seemed to travel across its surface in straight lines. and curves,
palpitating to the
rhythm of his own life forces. The beauty of its speckled mass of
polychromatic colors was
awesome: His thoughts were being gathered by its crystalline structure,
amplified, and
disseminated at infinite speed.
"Bovreck. Ymkzex. Where are you?"
At first, he swept the ether with his mind, probing for a sense of life, then
摘要:

Z-LENSMANAnAstonishingNewAdventureintheLensmanSeriesCreatedByE.E."Doc"SmithByDavidA.KyleForewordThegenusHomosapiensbelongstothefamilyofArisia.Humanbeings,togetherwithalltheirrelatedhumanoidraces,werethefruitofArisianseed,andtheylived,alongwiththeirbizarrecousinsandexotickindred,amongthemillionsofpla...

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