
future plans, a thing which bothered the assassin more than a mere matter of
murder yet to be committed.
There was more that should have worried Creep Hubin, had he been
acquainted with recent events in Industria, which he wasn't.
In a pretentious office building several blocks from the hotel, the
directors of Gault Consolidated were holding an important meeting. Now the
name, "Gault Consolidated," meant nothing to Creep, but it counted much in
Industria. For Gault Consolidated was the holding company that controlled the
three industries on which the model city thrived.
The nominal head of the holding company was old Ellery Gault, nephew of
the man who had founded Industria back in the '80s. Ill health had caused
Gault
to retire a few years ago, and he seldom left the family mansion, which
dominated another hillside. Thus the directors were running Gault Consolidated
through an official known as "Vice President in Charge of Co-ordination," and
this evening they were choosing a new man for that office.
The last vice president had died very suddenly. So had the vice president
before him, and the one before that. Not only suddenly, but swiftly, which
meant that the office of vice president was a jinx job. It paid well, that
office, but who wanted a job that led to heart failure, an airplane crash, or
a
fatal automobile accident?
One man wanted it. His name was Ferris Dane, and he was likely to get the
job. Dane was the only supervisor who had served in all three factories, and
was therefore qualified to handle their various interrelations. And Dane was a
man who laughed at any mention of the word hoodoo.
Perhaps that accounted for Creep Hubin being in Industria. If design lay
behind the deaths of three successive vice presidents, a stronger dose might
be
needed in the case of Ferris Dane. By the same token, if Dane didn't happen to
be chosen for the jinx job, Creep's services might not be necessary. Which
meant that Creep's two thousand dollars was hanging from a tantalizing line
that might be yanked away before he could grab the prize.
KNOWING nothing of the possible situation, Creep stayed at his window and
glared at what he saw of Industria. His beady eyes went narrow, like his face,
when he saw a sleek, expensive roadster pull to a stop near the parking lot.
Creep was afraid that it was going to park across the little-used exit by
which he intended to leave the lot. But the driver noted the obscure exit and
pulled past it.
Watching, Creep saw a tall, well-dressed man alight from the car and
glance up at the hotel. It was odd how Creep shrank instinctively into the
deeper darkness of the room. Nobody could possibly have spotted a figure at a
blackened window four stories above, yet Creep felt that eyes were searching
for him.
Unused to such sensations, Creep gave a snarl, which turned to an oath
when he stumbled across a chair in the middle of the dark room. He was rubbing
his shin and muttering half aloud, when a knock at the door interrupted.
Reaching the door, Creep opened it a crack. A bellboy was holding a small
package, announcing that it was the order from the drugstore. It bore Creep's
room number, 415, so the rat-faced thug dug into his pocket and tipped the
bellboy a quarter in return for the package.
Locking the door, Creep started for the window; then, changing his mind,
he sidled to a deep corner of the room and turned on a table lamp beside the
telephone.
Among other items, the package contained a box holding a tube of tooth
paste, a luxury which Creep never used. Intrigued by such an oddity, Creep
opened the cardboard box. Instead of a tooth-paste tube, a roll of bills slid
into his hand. Gleefully, Creep counted the money and found that it came to