It probably was. But Dug decided to play with the list a bit more. The
questions were still on the scroll. So he touched 1.
Grundy animated again. "To quit this game, touch ALT ESCAPE and turn off the
set. But I hope you don't quit yet; you haven't given us a fair chance. We
hardly know you."
They hardly knew him? As if they were real and he was a mocked-up player! That
seemed arrogant. But also intriguing. Dug touched 2. "To shortcut directly to
the action, touch SHIFT ESCAPE. But I strongly advise against this, because
mere's more you have to do, like checking in, and you'll be stuck with me as
your Companion. Once you know the ropes, you can skip this whole scene, but
please don't do it this time,"
Fair enough. So far mere had been no confusion, and he had not yet gotten into
the game proper. He could skip ahead and look at it, but it made sense to give
the Golem his chance. He touched 3.
6 PIERS ANTHONY
"That creature on the cover is Nada Naga, Xanth's most luscious eligible
princess. She is one of the available Companions." Grundy cocked an eye at
him. "Maybe it's time you asked about Companions, if that isn't clear yet"
So Dug typed WHAT ABOUT COMPANIONS?
"I'm so glad you asked about Companions!" Grundy said. "That is of course the
name of this game, and the main thing that distinguishes it from others. In
this game you are never left to flounder helplessly, guessing at the
procedures. You have a Companion to guide you through. Anything you need to
know, you can ask your Companion, and if he (or she, if you select a female)
doesn't know the answer, he'll give you a responsive guess. He will also warn
you when you are going wrong, and in general be a true friend to you. You can
trust your Companion absolutely—except for one thing. Touch Y or ENTER if you
want to know about that one thing."
Dug was tempted to touch the ESCAPE key instead, but was hooked. So he touched
ENTER.
"That is smart of you," Grundy said. "You see, your Companion is your truest
friend, ordinarily. But there is one chance in seven that he will be a False
Companion. That one will pretend to be your friend, but will lead you into
mischief and doom. So if you get that one, you must be wary, and not take his
bad advice. Unfortunately, there is no obvious way to tell a Fair Companion
from a False Companion, because they look and act the same—until some key
point in the game, when the False Companion will betray you. You must judge
only by assessing the quality of the advice you are given, and recognizing bad
advice. If you are able to identify your False Companion, you can not exchange
him for another; once you choose your Companion, you are stuck with him
throughout the game. You can ask him to go away, but then you will be alone in
the game without guidance and are likely to get eaten by a dragon, or suffer
some worse fate. It is better to keep him with you, but to be wary of him. It
is possible
DEMONS DON'T DREAM 7
to win the game with a False Companion, just a lot more difficult."