Tad Williams - Otherland 3 - Mountain of Black Glass

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Mountain of Black Glass
By Tad Williams
Otherland 3
Contents
Volume One Synopsis
Volume Two Synopsis
Foreword
First - EXILES IN DREAM
Chapter 1 - A Circle of Strangers
Chapter 2 - An Old-Fashioned Sound
Chapter 3 - House of the Beast
Chapter 4 - A Problem With Geography
Chapter 5 - Tourist in Madrikhor
Chapter 6 - A Rock and a Hard Place
Chapter 7 - The Battle for Heaven
Chapter 8 - House
Second - ANGELS AND ORPHANS
Chapter 9 - Eyes of Stone
Chapter 10 - God's Only Friends
Chapter 11 - Quarantine
Chapter 12 - The Terrible Song
Chapter 13 - Tending the Herd
Chapter 14 - Bandit Country
Chapter 15 - Waiting for Exodus
Third - BROKEN GLASS
Chapter 16 - Friday Night at the End of the World
Chapter 17 - Our Lady and Friends
Chapter 18 - Dreams in a Dead Land
Chapter 19 - A Life Between Heartbeats
Chapter 20 - Elephant's House
Chapter 21 - The Spire Forest
Chapter 22 - An Unexpected Bath
Chapter 23 - Buried in the Sky
Chapter 24 - Serious Games
Chapter 25 - A Job with Unusual Benefits
Chapter 26 - Dawn at the Gates
Fourth - SUNSET ON THE WALLS
Chapter 27 - On the Road Home
Chapter 28 - A Coin for Persephone
Chapter 29 - Some Roadside Attractions
Chapter 30 - Heaven's Plaything
Chapter 31 - The Hall Wherein They Rest
Chapter 32 - Trojan Horse
Chapter 33 - A Piece of the Mirror
Chapter 34 - To Eternity
Chapter 35 - The White Ocean
Afterword
-------------------------
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This is still dedicated to you-know-who,
even if he doesn't.
Maybe we can keep this a secret
all the way to the final volume.
-------------------------
Acknowledgements
The list of the Kind, the Helpful, and the Patient who have contributed to the OTHERLAND books
now includes the following excellent souls: Barbara Cannon, Aaron Castro, Nick Des Barres, Debra
Euler, Arthur Ross Evans, Amy Fodera, Sean Fodera, Jo-Ann Goodwin, Deb Grabien, Nic Grabien, Jed
Hartmann, Tim Holman, Nick Itsou, John Jarrold, Katharine Kerr, Ulrike Killer, M. J. Kramer, Jo
and Phil Knowles, Mark Kreighbaum, LES.., Bruce Lieberman, Mark McCrum, Joshua Milligan, Hans-
Ulrich Möhring, Eric Neuman, Peter Stampfel, Mitch Wagner, Michael Whelan, and my friends on the
Tad Williams Listserve and the message boards of the Tad Williams Fan Page and the Memory, Sorrow
and Thorn Interactive Thesis.
As always, I am especially grateful for the support and encouragement of my wife Deborah
Beale, my agent Matt Bialer, and my editors Sheila Gilbert and Betsy Wollheim.
Confusion to our enemies!
For more information, visit the Tad Williams website at: www.tadwilliams.com
-------------------------
OTHERLAND: City of Golden Shadow
Synopsis
-------------------------
Wet, terrified, with only the companionship of trench-mates _Finch_ and _Mullet_ to keep him
sane, _Paul Jonas_ seems no different than any of thousands of other foot soldiers in World War I.
But when he abruptly finds himself alone on an empty battlefield except for a tree that grows up
into the clouds, he begins to doubt that sanity. When he climbs the tree and discovers a castle in
the clouds, a woman with wings like a bird, and her terrifying giant guardian, his insanity seems
confirmed. But when he awakens back in the trenches, he finds he is clutching one of the bird-
woman's feathers.
In South Africa, in the middle of the twenty-first century, _Irene "Renie" Sulaweyo_ has
problems of her own. Renie is an instructor of virtual engineering whose newest student, _!Xabbu_,
is one of the desert Bushmen, a people to whom modern technology is very alien. At home, she is a
surrogate mother to her young brother, _Stephen_, who is obsessed with exploring the virtual parts
of the world communication network--the "net"--and Renie spends what little spare time she has
holding her family together. Her widowed father _Long Joseph_ only seems interested in finding his
next drink.
Like most children, Stephen is entranced by the forbidden, and although Renie has already
saved him once from a disturbing virtual nightclub named Mister J's, Stephen sneaks back in. By
the time Renie discovers what he has done, Stephen has fallen into a coma. The doctors cannot
explain it, but Renie is certain something has happened to him online.
American _Orlando Gardiner_ is only a little older than Renie's brother, but he is a master of
several online domains, and because of a serious medical condition, spends most of his time in the
online identity of _Thargor_, a barbarian warrior. But when in the midst of one of his adventures
Orlando is given a glimpse of a golden city unlike anything else he has ever seen on the net, he
is so distracted that his Thargor character is killed. Despite this terrible loss, Orlando cannot
shake his fascination with the golden city, and with the support of his software agent _Beezle
Bug_ and the reluctant help of his online friend _Fredericks_, he is determined to locate the
golden city.
Meanwhile, on a military base in the United States, a little girl named _Christabel Sorensen_
pays secret visits to her friend, _Mr. Sellars_, a strange, scarred old man. Her parents have
forbidden her to see him, but she likes the old man and the stories he tells, and he seems much
more pathetic than frightening. She does not know that he has very unusual plans for her.
As Renie gets to know !Xabbu the Bushman better, and to appreciate his calm good nature and
his outsider's viewpoint on modern life, she comes to rely on him more and more in her quest to
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discover what has happened to her brother. She and !Xabbu sneak into the online nightclub, Mr.
J's. The place is as bad as she feared, with guests indulging themselves in all manner of virtual
unpleasantness, but nothing seems like it could have actually physically harmed her brother until
they are drawn into a terrifying encounter with a virtual version of the Hindu death-goddess Kali.
!Xabbu is overcome, and Renie, too, is almost overwhelmed by Kali's subliminal hypnotics, but with
the help of a mysterious figure whose simulated body (his "sim") is a blank, with no features at
all, she manages to get herself and !Xabbu out of Mister J's. Before she goes offline, the figure
gives her some data in the form of a golden gem.
Back (apparently) in World War I, Paul Jonas escapes from his squadron and makes a run for
freedom through the dangerous no-man's-land between the lines. As rain falls and shells explode,
Paul struggles through mud and corpses, only to find he has crossed over into some nether-region,
stranger even than his castle dream--a flat, misty emptiness. A shimmering golden light appears,
and Paul is drawn to it, but before he can step into its glow, his two friends from the trenches
appear and demand that he return with them. Weary and confused, he is about to surrender, but as
they come closer he sees that Finch and Mullet no longer appear even remotely human, and he flees
into the golden light.
In the 21st Century, the oldest and perhaps richest man in the world is named _Felix
Jongleur_. His physical body is all but dead, and he spends his days in a virtual Egypt he has
built for himself, where he reigns over all as _Osiris_, the god of Life and Death. His chief
servant, both in the virtual and real world, is a half-Aboriginal serial murderer who has named
himself _Dread_, who combines a taste for hunting humans with a strange extrasensory ability to
manipulate electronic circuitry that allows him to blank security cameras and otherwise avoid
detection. Jongleur discovered Dread years before, and helped to nurture the young man's power,
and has made him his chief assassin.
Jongleur/Osiris is also the leader of a group of some of the world's most powerful and wealthy
people, the _Grail Brotherhood_, who have built for themselves a virtual universe unlike any
other, the Grail Project, also called Otherland. (This latter name comes from an entity known as
the "Other" which has some important involvement with the Grail Project network--an artificial
intelligence or something even stranger. This powerful force is largely in the control of
Jongleur, but it is the only thing in the world that the old man fears.)
The Grail Brotherhood are arguing among themselves, upset that the mysterious Grail Project is
so slow to come to fruition. They have all invested billions in it, and waited a decade or more of
their lives. Led by the American technology baron _Robert Wells_, they grow restive about
Jongleur's leadership and his secrets, like the nature of the Other.
Jongleur fights off a mutiny, and orders his minion Dread to prepare a neutralization mission
against one of the Grail members who has already left the Brotherhood.
Back in South Africa, Renie and her student !Xabbu are shaken by their narrow escape from the
virtual nightclub known as Mister J's, and more certain than ever that there is some involvement
between the club and her brother's coma. But when she examines the data-object the mysterious
figure gave her, it opens into an amazingly realistic image of a golden city. Renie and !Xabbu
seek the help of Renie's former professor, _Dr. Susan Van Bleeck_, but she is unable to solve the
mystery of the city, or even tell for certain if it is an actual place. The doctor decides to
contact someone else she knows for help, a researcher named _Martine Desroubins_. But even as
Renie and the mysterious Martine make contact for the first time, Dr. Van Bleeck is attacked in
her home and savagely beaten, and all her equipment destroyed. Renie rushes to the hospital, but
after pointing Renie in the direction of a friend, Susan dies, leaving Renie both angry and
terrified.
Meanwhile Orlando Gardiner, the ill teenager in America, is hot in pursuit of the golden city
that he saw while online, so much so that his friend Fredericks begins to worry about him. Orlando
has always been odd--he has a fascination with death-experience simulations that Fredericks can't
understand--but even so this seems excessive. When Orlando announces they are going to the famous
hacker-node known as TreeHouse, Fredericks' worst fears are confirmed.
TreeHouse is the last preserve of everything anarchic about the net, a place where no rules
dictate what people can do or how they must appear. But although Orlando finds TreeHouse
fascinating, and discovers some unlikely allies in the form of a group of hacker children named
the _Wicked Tribe_ (whose virtual guise is a troop of tiny winged yellow monkeys) his attempts to
discover the origins of the golden city vision arouse suspicion, and he and Fredericks are forced
to flee.
Meanwhile Renie and !Xabbu, with the help of Martine Desroubins, have also come to TreeHouse,
in pursuit of an old, retired hacker named _Singh_, Susan Van Bleeck's friend. When they find him,
he tells them that he is the last of a group of specialist programmers who built the security
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system for a mysterious network nicknamed "Otherland," and that his companions have been dying in
mysterious circumstances. He is the last one alive.
Renie, !Xabbu, Singh, and Martine decide they must break into the Otherland system to discover
what secret is worth the lives of Singh's comrades and children like Renie's brother.
Paul Jonas has escaped from his World War I trench only to find himself seemingly unstuck in
time and space. Largely amnesiac, he wanders into a world where a White Queen and a Red Queen are
in conflict, and finds himself pursued again by the Finch and Mullet figures. With the help of a
boy named _Gally_ and a long-winded, egg-shaped bishop, Paul escapes them, but his pursuers murder
Gally's children friends. A huge creature called a Jabberwock provides a diversion, and Paul and
Gally dive into a river.
When they surface, the river is in a different world, a strange, almost comical version of
Mars, full of monsters and English gentleman-soldiers. Paul again meets the bird-woman from his
castle dream, now named _Vaala,_ but this time she is the prisoner of a Martian overlord. With the
help of mad adventurer _Hurley Brummond_, Paul saves the woman. She recognizes Paul, too, but does
not know why. When the Finch and Mullet figures appear again, she flees. Attempting to catch up to
her, Paul crashes a stolen flying ship, sending himself and Gally to what seems certain doom.
After a strange dream in which he is back in the cloud-castle, menaced by Finch and Mullet in
their strangest forms yet, he wakes without Gally in the midst of the Ice Age, surrounded by
Neandertal hunters.
Meanwhile in South Africa, Renie and her companions are being hunted by mysterious strangers,
and are forced to flee their home. With the help of Martine (whom they still know only as a voice)
Renie, along with !Xabbu, her father, and Dr. Van Bleeck's assistant _Jeremiah_, find an old,
mothballed robot-plane base in the Drakensberg Mountains. They renovate a pair of V-tanks
(virtuality immersion vats) so Renie and !Xabbu can go online for an indefinite period, and
prepare for their assault on Otherland.
Back on the army base in America, little Christabel is convinced to help the burned and
crippled Mr. Sellars with a complex plan that is only revealed as an escape attempt when he
disappears from his house, setting the whole base (including Christabel's security chief father)
on alert. Christabel has cut what seems an escape hole in the base's perimeter fence (with the
help of a homeless boy from outside), but only she knows that Mr. Sellars is actually hiding in a
network of tunnels beneath the base, free now to continue his mysterious "task."
In the abandoned facility, under the Drakensberg Mountains, Renie and her companions enter the
tanks, go online, and break into Otherland. They survive a terrifying interaction with the Other
which seems to be the network's security system, in which Singh dies of a heart attack, and find
that the network is so incredibly realistic that at first they cannot believe it is a virtual
environment. The experience is strange in many other ways. Martine has a body for the first time,
!Xabbu has been given the form of a baboon, and most importantly, they can find no way to take
themselves offline again. Renie and the others discover that they are in an artificial South
American country. When they reach the golden city at the heart of it, the city they have been
seeking so long, they are captured, and discover that they are the prisoners of _Bolivar Atasco_,
a man involved with the Grail Brotherhood and with the building of the Otherland network from the
start.
Back in America, Orlando's friendship with Fredericks has survived the twin revelations that
Orlando is dying of a rare premature-aging disease, and that Fredericks is in fact a girl. They
are unexpectedly linked to Renie's hacker friend Singh by the Wicked Tribe just as Singh is
opening his connection to the Grail network, and drawn through into Otherland. After their own
horrifying encounter with the Other, Orlando and Fredericks also become Atasco's prisoners. But
when they are brought to the great man, along with Renie's company and others, they find that it
is not Atasco who has gathered them, but Mr. Sellars--revealed now as the strange blank sim who
helped Renie and !Xabbu escape from Mister J's.
Sellars explains that he has lured them all here with the image of the golden city--the most
discreet method he could devise, because their enemies, the Grail Brotherhood, are so unbelievably
powerful and remorseless. Sellars explains that Atasco and his wife were once members of the
Brotherhood, but quit when their questions about the network were not answered. Sellars then tells
how he discovered that the secret Otherland network has a mysterious but undeniable connection to
the illness of thousands of children like Renie's brother Stephen. Before he can explain more, the
sims of Atasco and his wife go rigid and Sellars' own sim disappears.
In the real world, Jongleur's murderous minion Dread has begun his attack on the Atascos'
fortified Colombian island home, and after breaking through the defenses, has killed both Atascos.
He then uses his strange abilities--his "twist"--to tap into their data lines, discovers Sellars'
meeting, and orders his assistant _Dulcinea Anwin_ to take over the incoming line of one of the
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Atascos' guests--the online group that includes Renie and her friends--and takes on the identity
of that usurped guest, leaving Dread a mystery spy in the midst of Renie and friends.
Sellars reappears in the Atascos' virtual world and begs Renie and the others to flee into the
network while he tries to hide their presence. They are to look for Paul Jonas, he tells them, a
mysterious virtual prisoner Sellars has helped escape from the Brotherhood. Renie and company make
their way onto the river and out of the Atascos' simulation, then through an electrical blue glow
into the next simworld. Panicked and overwhelmed by too much input, Martine finally reveals her
secret to Renie: she is blind.
Their boat has become a giant leaf. Overhead, a dragonfly the size of a fighter jet skims into
view.
Back in the mountain fortress, in the real world, Jeremiah and Renie's father Long Joseph can
only watch the silent V-tanks, wonder, and wait.
-------------------------
OTHERLAND: River of Blue Fire
Synopsis
-------------------------
_Paul Jonas_ still seems to be adrift in time and space. He has recovered most of his memory,
but the last few years of his life remain a blank. He has no idea why he is being tossed from
world to world, pursued by the two creatures he first knew as _Finch_ and _Mullet_, and he still
does not know the identity of the mysterious woman he keeps encountering, and who has appeared to
him even in dreams.
He has survived a near-drowning only to find himself in the Ice Age, where he has fallen in
with a tribe of Neandertals. The mystery woman appears to him in another dream, and tells him that
to reach her he must find "a black mountain that reaches to the sky."
Not all of the cave dwellers welcome the unusual stranger; one picks a quarrel that results in
Paul being abandoned in the frozen wilderness. He survives an attack by giant cave hyenas, but
falls into the icy river once more.
Others are having just as difficult and painful a time as Paul, although they are better
informed. _Renie Sulaweyo_ originally had set out to solve the mystery of her brother _Stephen's_
coma with her friend and former student _!Xabbu_, a Bushman from the Okavango Delta. With the help
of a blind researcher named _Martine Desroubins_, they have found their way into Otherland, the
world's biggest and strangest virtual reality network, constructed by a cabal of powerful men and
women who call themselves _The Grail Brotherhood_. Summoned by the mysterious _Mr. Sellars_, Renie
meets several others who have been affected by the Grail Brotherhood's machinations--_Orlando
Gardiner_, a dying teenager, and his friend _Sam Fredericks_ (who Orlando has only recently
discovered is a girl), a woman named _Florimel_, a flamboyant character who calls himself _Sweet
William_, a Chinese grandmother named _Quan Li_, and a sullen young man in futuristic armor who
uses the handle _T4b._ But something has trapped them within the network, and the nine companions
have been forced to flee from one virtual world to the next on a river of blue fire--a virtual
path that leads through all the Otherland simulation worlds.
The newest simworld is much like the real world, except that Renie and her companions are less
than a hundredth of their normal size. They are menaced by the local insects, as well as larger
creatures like fish and birds, and the members of the group become separated. Renie and !Xabbu are
rescued by scientists who are using the simulation to study insect life from an unusual
perspective. The scientists soon discover that, like Renie and !Xabbu, they are trapped online.
Renie and !Xabbu meet a strange man named _Kunohara_, who owns the bug world simulation, but
claims he is not part of the Grail Brotherhood. Kunohara poses a pair of cryptic riddles to them,
then vanishes. When a horde of (relatively gigantic) army ants attacks the research station, most
of the scientists are killed and Renie and !Xabbu barely escape from a monstrous praying mantis.
As they flee back to the river in one of the researchers' aircraft, they see Orlando and
Fredericks being swept down the river on a leaf. As they attempt to rescue them, Renie and !Xabbu
are pulled through the river gateway with them, but the two groups wind up in different
simulations.
Meanwhile, in the real world outside the network, other people are being drawn into the
widening Otherland mystery. _Olga Pirofsky_, the host of a children's net show, begins to suffer
from terrible headaches. She suspects that her online activities might have something to do with
it, and in the course of investigating her problem, begins to learn of the apparently net-related
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illness that has struck so many children (including Renie's brother.) Olga's research also draws
the attention of a lawyer named _Catur Ramsey_, who is investigating the illness on behalf of the
parents both of Orlando and Fredericks, since in the real world both teenagers have been in a coma
ever since their entrance into the Otherland network.
John Wulgaru, who calls himself _Dread_, and whose hobbies include serial murder, has been an
effective if not one hundred percent loyal employee of the incredibly wealthy _Felix Jongleur_,
the man who heads the Grail Brotherhood (and who spends most of his time in his Egyptian
simulation, wearing the guise of the god Osiris.) But in the course of killing an ex-member of the
Brotherhood at Jongleur's orders, Dread has discovered the existence of the Otherland network, and
has even taken over one of the sims in Renie's marooned company. As his master Jongleur is caught
up in the final arrangements for the Otherland network--whose true purpose is still known only to
the Brotherhood--Dread busies himself with this new and fascinating puzzle. As a spy among
Sellars' recruits, Dread is now traveling through the network and trying to discover its secrets.
But unlike those in Sellars' ragtag group, Dread's life is not at risk: he can go offline whenever
he wishes. He recruits a software specialist named _Dulcie Anwin_ to help him run the puppet sim.
Dulcie is fascinated by her boss, but unsettled by him, too, and begins to wonder if she is in
deeper than she wants to be.
Meanwhile, a bit of Dread's past has surfaced. In Australia, a detective named _Calliope
Skouros_ is trying to solve a seemingly unexceptional murder. Some of the terrible things done to
the victim's body are reminiscent of an Aboriginal myth-creature, the Woolagaroo. Detective
Skouros becomes convinced that there is some strange relationship between Aboriginal myths and the
young woman's death she is investigating.
Back in the Otherland network, Renie and !Xabbu find themselves in a weird, upside-down
version of the Oz story, set in the dreary Kansas of the original tale's opening. The Otherland
simulations seem to be breaking down, or at least growing increasingly chaotic. As Renie and
!Xabbu try to escape the evil of Lion and Tinman--who seem to be two more versions of Paul Jonas'
Finch and Mullet--they find a pair of unlikely allies, the young and naive _Emily 22813_ and a
laconic gypsy named _Azador_. Emily later reveals that she is pregnant, and says Azador is the
father. Separated from Azador during one of the increasingly frequent "system spasms," they escape
Kansas, but to their surprise, Emily (who they had thought was software) travels with them to the
next simulation.
Orlando and Fredericks have landed in a very strange world, a kitchen out of an ancient
cartoon, populated by creatures sprung from package labels and silverware drawers. They help a
cartoon Indian brave search for his stolen child, and after battling cartoon pirates and meeting
both a prophetic sleeping woman and an inexplicable force--entities that are really Paul Jonas'
mystery woman and the network's apparently sentient operating system, known as _the Other_--they
escape the Kitchen and land in a simulation that seems to be ancient Egypt.
Meanwhile, their former companions, the blind woman Martine and the rest of the Sellars'
recruits, have hiked out of the bug world to discover themselves in a simulation where the river
is made not of water but air, and where the primitive inhabitants fly on wind currents and live in
caves along vertical cliffs. Martine and the others name the place Aerodromia, and although they
are nervous about trying it at first, they soon discover that they can fly, too. A group of
natives invite them to stay in the tribal camp.
Paul Jonas has passed from the Ice Age into something much different. At first, seeing
familiar London sights, he believes he has finally found his way home, but soon comes to realize
that he is instead traveling through an England almost completely destroyed by Martian attack--it
is, in fact, the setting of H. G. Wells' _War of the Worlds_. Paul now realizes that he is
traveling not just to worlds separate in time and space, but to some that are actually fictitious.
He meets a strange husband and wife called _the Pankies_, who seem to be another guise of his
pursuers Finch and Mullet, but offer him no harm. (Paul is also being pursued by a special
software program called the _Nemesis_ device, but he is not yet aware of it.) Then, when Paul and
the Pankies stop at Hampton Court, Paul is led into the maze by a strange man and then shoved
through a gateway of glowing light at the maze's center.
On the other side Paul finds himself in the setting of Coleridge's famous poem, _Xanadu_, and
the man who brought him there introduces himself as _Nandi Paradivash_. Nandi is a member of a
group named _The Circle_, who are working against the Grail Brotherhood. Paul finally learns that
he is not insane, nor caught in some kind of dimensional warp, but is rather a prisoner in an
incredibly realistic simulation network. But Nandi has no idea why the Brotherhood should be
interested enough in Paul--who worked in a museum and remembers his other life as being very
ordinary--to pursue him throughout Otherland. Nandi also reveals that all the simulations through
which Paul has been traveling belong to one man--Felix Jongleur, the Grail Brotherhood's chairman.
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Before Nandi can tell him more, they are forced to separate, Nandi pursued by Kublai Khan's
troops, Paul passing through another gateway into yet another simworld.
Things are no less complex and confusing in the real world. Renie's and !Xabbu's physical
bodies are in special virtual reality tanks in an abandoned South African military base, watched
over by _Jeremiah Dako_ and Renie's father, _Long Joseph Sulaweyo_. Long Joseph, bored and
depressed, sneaks out of the base to go see Renie's brother Stephen, who remains comatose in a
Durban hospital, leaving Jeremiah alone inside the base. But when Joseph arrives at the hospital,
he is kidnapped at gunpoint and forced into a car.
The mysterious Mr. Sellars lives on a military base, too, but his is in America. _Christabel
Sorensen_ is a little girl whose father is in charge of base security, and who despite her youth
has helped her friend Sellars escape the house arrest her father and others have kept him in for
years. Sellars is hiding in old tunnels under the base, his only companion the street urchin _Cho-
Cho_. Christabel does not like the boy at all. She worries for the feeble Mr. Sellars' safety, and
is torn by guilt for doing something she knows would make her mother and father angry. But when
her mother discovers her talking with Sellars through specially modified sunglasses, Christabel is
finally in real trouble.
Martine, Florimel, Quan Li, Sweet William, and T4b have been enjoying the flying world,
Aerodromia, but things get uncomfortable when a young girl from the tribe is kidnapped. Martine
and the rest don't know it, but the girl has been stolen, terrorized, and murdered by Dread, still
pretending to be one of Martine's four companions. The people of Aerodromia blame the newcomers
for the disappearance, and dump them all into a labyrinth of caverns they call the Place of the
Lost, where they find themselves surrounded by mysterious, ghostly presences which Martine, with
her heightened nonvisual senses, finds particularly upsetting. The phantoms speak in unison,
telling of the "One who is Other," and how he has deserted them instead of taking them across the
"White Ocean," as promised. The voices also identify the real names of all Martine's company. The
group is fascinated and frightened, and only belatedly realizes that Sweet William has disappeared-
-evidently to protect the guilty secret of his true identity. Something large and strange--the
Other--abruptly enters the darkened Place of the Lost, and Martine and the others flee the
horrifying presence. Martine searches desperately for one of the gateways that will allow them to
leave the simulation before either the Other or the renegade Sweet William catches them.
At the same time, Orlando and Fredericks discover that the Egyptian simulation is not a
straightforward historical recreation, but a mythical version. They meet a wolf-headed god named
_Upaut_, who tells them how he and the whole simworld have been mistreated by the chief god,
Osiris. Unfortunately, Upaut is not a very bright or stable god, and he interprets Orlando
mumbling in his sleep--the result of a dream-conversation Orlando is having with his software
agent, _Beezle Bug_, who can only reach him from the real world when he dreams--as a divine
directive for him to try to overthrow Osiris. Upaut steals their sword and boat, leaving Orlando
and Fredericks stranded in the desert. After many days of hiking along the Nile, they come upon a
strange temple filled with some terrible, compelling presence. They cannot escape it. In a dream,
Orlando is visited by the mystery woman also seen by Paul Jonas, and she tells them she will give
them assistance, but as the temple draws them closer and closer, they find only the _Wicked
Tribe_, a group of very young children they had met outside the network, who wear the sim-forms of
tiny yellow flying monkeys. Orlando is stunned that this is the help the mystery woman has brought
them. The frightening temple continues to draw them nearer.
Paul Jonas has passed from Xanadu to late 16th Century Venice, and soon stumbles into _Gally_,
a boy he had met in one of the earlier simulations, and who had traveled with him, but Gally does
not remember Paul. Seeking help, the boy brings him to a woman named _Eleanora_; although she
cannot explain Gally's missing memories, she reveals that she herself is the former real-world
mistress of an organized crime figure who built her this virtual Venice as a gift. Her lover was a
member of the Grail Brotherhood, but died too soon to benefit from the immortality machinery they
are building, and survives now only as a set of flawed life-recordings. Before Paul can learn
more, he discovers that the dreadful Finch and Mullet--_the Twins_, as Nandi named them--have
tracked him to Venice: he must flee again, this time with Gally. But before they can reach the
gateway that will allow them to escape, they are caught by the Twins. The Pankies also make an
appearance, and for a moment the two mirror-pairs face each other, but the Pankies quickly depart,
leaving Paul alone to fight the Twins. Gally is killed, and Paul barely escapes with his life.
Still trying to fulfill the mystery woman's summons from his Ice Age dream, he travels to a
simulation of ancient Ithaca to meet someone called "the weaver." Still shocked and saddened by
Gally's death, he learns that in this new simulation he is the famous Greek hero Odysseus, and
that the weaver is the hero's wife, Penelope--the mystery woman, again. But at least it seems he
will finally get some answers.
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Renie and !Xabbu and Emily find that they have escaped Kansas for something much more
confusing--a world that does not seem entirely finished, a place with no sun, moon, or weather.
They have also inadvertently taken an object from Azador that looks like an ordinary cigarette
lighter, but is in fact an access device, a sort of key to the Otherland network, stolen from one
of the Grail Brotherhood _(General Daniel Yacoubian_, one of Jongleur's rivals for leadership).
While studying the device in the hopes of making it work, !Xabbu manages to open a transmission
channel and discovers Martine on the other end, trapped in the Place of the Lost and desperately
trying to open a gateway. Together they manage to create a passage for Martine and her party, but
when they arrive, believing they are being pursued by a murderous Sweet William, they find that it
is William himself who has been fatally injured, and grandmotherly Quan Li who is really the
murderer Dread in virtual disguise. His secret revealed, Dread escapes with the access device,
leaving Renie and the others stranded, perhaps forever, in this disturbing place.
-------------------------
OTHERLAND
Mountain of Black Glass
-------------------------
Foreword
As she spoke, the flame of the oil lamp repeatedly drew his eye, a wriggling brightness that in
such a still room might have been the only real thing in all the universe. Even her eyes, the wide
dark eyes he knew so well, seemed but a detail from a dream. It was almost impossible to believe,
but this was unquestionably her, at last. He had found her.
_But it couldn't be this simple,_ Paul Jonas thought. _Nothing else has been._
And of course, he was right.
At first it did seem as though a door, long closed, had finally opened--or rather, with Paul
still reeling from the horror of the boy Gally's death, it seemed he had reached the final round
of some particularly drawn-out and incomprehensible contest.
The wife--and, most thought, widow--of long-lost Odysseus had stalled her suitors for some
while with the excuse that before considering another marriage she must finish weaving her father-
in-law's shroud. Each night, when the suitors had fallen into drunken sleep, she had then secretly
unpicked her day's work. Thus, when Paul had come to her in the guise of her husband, he had found
her weaving. When she turned from the loom he saw that the design was one of bird shapes--bright-
eyed, flare-winged, each individual feather a little miracle of colored thread--but he had not
looked at it long. The mysterious creature who had come to him in so many guises and in so many
dreams, who in this place wore the form of a tall, slender woman of mature years, now stood
waiting for him.
"There is so much that we must talk about, my long-lost husband--so very much!"
She beckoned him to her stool. When he had lowered himself onto it, she knelt with careful
grace on the stone flags at his feet. Like everyone else in this place, she smelled of wool and
olive oil and woodsmoke, but she also had a scent that seemed to Paul particularly her own, a
whiff of something flowery and secretive.
Oddly, she did not embrace him, did not even call back the slave-woman Eurycleia to bring wine
or food for her long-lost husband, but Paul was not disappointed: he was far more interested in
answers to his many questions. The lamp flame flickered, then stabilized, as though the world drew
breath and held it. Everything about her called to him, spoke of a life he had lost and was
desperate to regain. He wanted to clutch her to him, but something, perhaps her cool, slightly
fearful gaze, prevented it. He was dizzied by events and did not know where to start.
"What . . . what is your name?"
"Why, Penelope, my lord," she said, a wrinkle of consternation appearing between her eyebrows.
"Has your trip to death's dusky kingdom robbed you even of your memories? That is sad indeed."
Paul shook his head. He knew the name of Odysseus' wife already, but he had no interest in
playing out a scenario. "But what is your _real_ name? Vaala?"
The look of worry was rapidly becoming something deeper. She leaned away from him, as though
from an animal that might at any moment turn violent. "Please, my lord, my husband, tell me what
you wish me to say. I do not wish to anger you, for then your spirit might find no rest at all."
"Spirit?" He reached his hand toward her but she shied away. "Do you think I'm dead? Look, I'm
not--touch me."
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Even as she moved gracefully but decisively to avoid him, her expression suddenly changed, a
violent alteration from fear to confusion. A moment later a deep mournfulness came over her--a
look that seemed to have no relationship to the prior reactions. It was startling to see.
"I have kept you with my womanish worries long enough," she said. "The ships strain at their
anchor ropes. Bold Agamemnon and Mcnelaus and the others impatiently await, and you must sail
across the sea to distant Troy."
"What?" Paul could not make sense of what had just happened. One moment she had been treating
him as though he were her husband's ghost, the next she was trying to hurry him off to the Trojan
War, which must be long over with--otherwise, why was everyone so surprised to see him still
alive? "But I have come back to you. You said you had much to tell me."
For a moment Penelope's face froze, then thawed into yet another new and quite different
expression, this one a mask of pained bravery. What she said made almost no sense at all. "Please,
good beggar, although I feel certain that Odysseus my husband is dead, if you can give me any tale
at all of his last days, I will see that you never go hungry again."
It felt as though he had stepped onto what he thought was a sidewalk only to discover it was a
whirling carousel. "Wait--I don't understand any of this. Don't you know me? You said that you
did. I met you in the giant's castle. We met again on Mars, when you had wings. Your name was
Vaala there."
At first his sometime wife's face curdled into a look of anger, but then her expression
softened. "Poor man," she said tolerantly. "Shouldering just a few of the many indignities that
tormented my resourceful husband has driven away your wits. I will have my women find a bed for
you, where my cruel suitors will not make your life a misery. Perhaps in the morning you can offer
me better sense." She clapped her hands; the aged Eurycleia appeared in the doorway. "Find this
old man a clean place to sleep, and give him something to eat and drink."
"Don't do this to me!" Paul leaned forward and clutched at the hem of her long dress. She
jerked away with a momentary blaze of real fury.
"You go too far! This house is full of armed men who would be only too happy to kill you in
hopes of impressing me."
He clambered to his feet, not certain what to do next. Everything seemed to have crashed down
around him. "Do you really not remember me? Just a few minutes ago you did. My real name is Paul
Jonas. Doesn't that mean anything to you?"
Penelope relaxed, but her formal smile was so stiff as to look painful, and for a moment Paul
thought he saw something terrified fluttering behind her eyes, a trapped creature struggling for
escape. The hidden thing faded; she waved him away and turned back to her tapestry.
Outside the chamber he put his hand on the old woman. "Tell me--do _you_ know me?"
"Of course, my lord Odysseus, even in those rags and with your beard so gray." She led him
down the narrow stairs to the first floor.
"And how long have I been gone?"
"Twenty terrible years, my lord."
"Then why does my wife think I am someone else? Or think I'm just now leaving for Troy?"
Eurycleia shook her head. She did not seem overly perturbed. "Perhaps her long sorrow has
sickened her wits. Or perhaps some god has clouded her vision, so she cannot see you truly."
"Or maybe I'm just doomed," Paul muttered. "Maybe I'm just meant to wander around forever."
The old woman clicked her tongue. "You should be careful of your words, my lord. The gods are
always listening."
He lay curled on the packed earth of the kitchen floor. The sun had set and the cold night
wind off the ocean crept through the huge, draughty house. The ash and dirt on the floor were more
than offset by the welcome heat of the oven, which pulsed out at him through the stone, but even
being warm when he might have been outside, chilled to the bone, was not much comfort.
_Think it through_, he told himself. _Somehow you knew it wouldn't be so easy. The serving
woman said, "Maybe a god has clouded her vision." Could that be it? Some kind of spell or
something?_ There were so many possibilities within this world, and he had so little real
information--only what Nandi Paradivash had told him, with many deliberate omissions. Paul had
never been much good at solving puzzles or playing games as a child, far happier just daydreaming,
but now he felt like cursing his childhood self for slackness.
No one else was going to do it for him, though.
As Paul thought about what he had become--a thinking game-piece, perhaps the only one, on this
great Homeric Greece game board--a realization came to him, muffled and yet profound as distant
thunder. _I'm doing this all wrong. I'm thinking about this simworld like it's real, even though
it's just an invention, a toy. But I need to think about the invention itself. What are the rules
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of how things work? How does this network actually function? Why am I Odysseus, and what's
supposed to happen to me here?_
He struggled to summon up his Greek lessons from school days. If this place, this simworld,
revolved around the long journey of Homer's Odyssey, then the king's house on Ithaca could only
come into it at the beginning of the tale, when the wanderer was about to leave, or at the end
when the wanderer had returned. And as realistic as this place was--as all the simworlds he had
visited were--it was still not real: perhaps every possible contingency could not be programmed
in. Perhaps even the owners of the Otherland network had limits to their budgets. That meant there
would have to be a finite number of responses, limited in part by what the Puppets could
understand. Somehow, Paul's appearance here had triggered several contradictory reactions in the
woman currently called Penelope.
But if he was triggering conflicting responses, why had the servingwoman Eurycleia immediately
recognized him as Odysseus returned in disguise from his long exile, and then never deviated from
that recognition? That was pretty much as it had been in the original, if his long-ago studies had
served him properly, so why should the servant react correctly and the lady of the house not?
_Because they're a different order of being,_ he realized. _There aren't just two types of
people in these simulations, the real and the false--there's at least one more, a third sort, even
if I don't yet know what it is. Gally was one of those third types. The bird-woman, Vaala or
Penelope or whatever she's really called--she must be another._
It made sense, as far as he could think it through. The Puppets, who were completely part of
the simulations, never had any doubt about who they were or what was happening around them, and
apparently never left the simulations for which they had been created. In fact, Puppets like the
old serving woman behaved as though they and the simulations were both completely real. They were
also well-programmed; like veteran actors, they would ignore any slip-ups or uncertainties on the
part of the human participants.
At the other end of the spectrum, the true humans, the Citizens, would always know that they
were inside a simulation.
But there was apparently a third type like Gally and the bird-woman who seemed to be able to
move from one simworld to another, but retained differing amounts of memory and self-understanding
in each environment. So what were they? Impaired Citizens? Or more advanced Puppets, some kind of
new model that were not simulation-specific?
A thought struck him then, and even the smoldering warmth from the oven could not stop his
skin pimpHng with sudden chill.
_God help me, that describes Paul Jonas as well as it describes them. What makes me so sure
I'm a real person?_
The bright morning sun of Ithaca crept into almost every corner of the Wanderer's house, rousting
the usurped king from his bed by the oven not long after dawn. Paul had little urge to linger, in
any case--knowing the kitchen women were virtual did not much soften their harsh words about his
raggedness and dirtiness. Old Eurycleia, despite her workday already having reached full gallop as
she saw to the demands of the suitors and the rest of the household, made sure that he received
something to eat--she would have brought him far more than the chunk of bread and cup of heavily
watered wine he accepted, but he saw no purpose in rousing envy or suspicion in the household. He
found himself chewing the crusty bread with some pleasure, which made him wonder how his real body
was being fed. Despite the frugal meal and his best efforts to be unobtrusive, several of the
maids had already begun to whisper that they should have one or another of their favorites among
Penelope's suitors drive this filthy old man out of the house. Paul did not want to fight with any
of the interlopers--even assuming he had been given the strength and stamina to outduel one of
those strapping warriors, he was tired and depressed and wanted no part of any more struggles. In
an effort to avoid controversy entirely he took his heel of bread and went out to walk on the
headlands and think.
Whatever else the creators of this simulation might have planned, Paul thought, they had done
a very fine job of capturing the Mediterranean world's astonishingly clear, bright light. Even
early on this hot morning the rocks along the cliff seemed as crisply pale as new paper, the
reflected glare so fierce that he could not stand too close to them. Even with the sun behind him,
he had to shade his eyes.
_I've got to learn the rules of this thing_, he thought as he watched the seagulls wheeling
below him. _Not Greece, but the whole network. I have to make sense of it or I'll just wander
forever. The other version of Vaala, the one that spoke first in my dream, then through the
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