file:///F|/rah/Tad%20Williams/Otherland%203%20-%20Mountain%20of%20Black%20Glass.txt
Before Nandi can tell him more, they are forced to separate, Nandi pursued by Kublai Khan's
troops, Paul passing through another gateway into yet another simworld.
Things are no less complex and confusing in the real world. Renie's and !Xabbu's physical
bodies are in special virtual reality tanks in an abandoned South African military base, watched
over by _Jeremiah Dako_ and Renie's father, _Long Joseph Sulaweyo_. Long Joseph, bored and
depressed, sneaks out of the base to go see Renie's brother Stephen, who remains comatose in a
Durban hospital, leaving Jeremiah alone inside the base. But when Joseph arrives at the hospital,
he is kidnapped at gunpoint and forced into a car.
The mysterious Mr. Sellars lives on a military base, too, but his is in America. _Christabel
Sorensen_ is a little girl whose father is in charge of base security, and who despite her youth
has helped her friend Sellars escape the house arrest her father and others have kept him in for
years. Sellars is hiding in old tunnels under the base, his only companion the street urchin _Cho-
Cho_. Christabel does not like the boy at all. She worries for the feeble Mr. Sellars' safety, and
is torn by guilt for doing something she knows would make her mother and father angry. But when
her mother discovers her talking with Sellars through specially modified sunglasses, Christabel is
finally in real trouble.
Martine, Florimel, Quan Li, Sweet William, and T4b have been enjoying the flying world,
Aerodromia, but things get uncomfortable when a young girl from the tribe is kidnapped. Martine
and the rest don't know it, but the girl has been stolen, terrorized, and murdered by Dread, still
pretending to be one of Martine's four companions. The people of Aerodromia blame the newcomers
for the disappearance, and dump them all into a labyrinth of caverns they call the Place of the
Lost, where they find themselves surrounded by mysterious, ghostly presences which Martine, with
her heightened nonvisual senses, finds particularly upsetting. The phantoms speak in unison,
telling of the "One who is Other," and how he has deserted them instead of taking them across the
"White Ocean," as promised. The voices also identify the real names of all Martine's company. The
group is fascinated and frightened, and only belatedly realizes that Sweet William has disappeared-
-evidently to protect the guilty secret of his true identity. Something large and strange--the
Other--abruptly enters the darkened Place of the Lost, and Martine and the others flee the
horrifying presence. Martine searches desperately for one of the gateways that will allow them to
leave the simulation before either the Other or the renegade Sweet William catches them.
At the same time, Orlando and Fredericks discover that the Egyptian simulation is not a
straightforward historical recreation, but a mythical version. They meet a wolf-headed god named
_Upaut_, who tells them how he and the whole simworld have been mistreated by the chief god,
Osiris. Unfortunately, Upaut is not a very bright or stable god, and he interprets Orlando
mumbling in his sleep--the result of a dream-conversation Orlando is having with his software
agent, _Beezle Bug_, who can only reach him from the real world when he dreams--as a divine
directive for him to try to overthrow Osiris. Upaut steals their sword and boat, leaving Orlando
and Fredericks stranded in the desert. After many days of hiking along the Nile, they come upon a
strange temple filled with some terrible, compelling presence. They cannot escape it. In a dream,
Orlando is visited by the mystery woman also seen by Paul Jonas, and she tells them she will give
them assistance, but as the temple draws them closer and closer, they find only the _Wicked
Tribe_, a group of very young children they had met outside the network, who wear the sim-forms of
tiny yellow flying monkeys. Orlando is stunned that this is the help the mystery woman has brought
them. The frightening temple continues to draw them nearer.
Paul Jonas has passed from Xanadu to late 16th Century Venice, and soon stumbles into _Gally_,
a boy he had met in one of the earlier simulations, and who had traveled with him, but Gally does
not remember Paul. Seeking help, the boy brings him to a woman named _Eleanora_; although she
cannot explain Gally's missing memories, she reveals that she herself is the former real-world
mistress of an organized crime figure who built her this virtual Venice as a gift. Her lover was a
member of the Grail Brotherhood, but died too soon to benefit from the immortality machinery they
are building, and survives now only as a set of flawed life-recordings. Before Paul can learn
more, he discovers that the dreadful Finch and Mullet--_the Twins_, as Nandi named them--have
tracked him to Venice: he must flee again, this time with Gally. But before they can reach the
gateway that will allow them to escape, they are caught by the Twins. The Pankies also make an
appearance, and for a moment the two mirror-pairs face each other, but the Pankies quickly depart,
leaving Paul alone to fight the Twins. Gally is killed, and Paul barely escapes with his life.
Still trying to fulfill the mystery woman's summons from his Ice Age dream, he travels to a
simulation of ancient Ithaca to meet someone called "the weaver." Still shocked and saddened by
Gally's death, he learns that in this new simulation he is the famous Greek hero Odysseus, and
that the weaver is the hero's wife, Penelope--the mystery woman, again. But at least it seems he
will finally get some answers.
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