
Kinson Ravenlock knew the story. Bremen himself had told it to him, though the history was familiar
enough among the Races that he had already heard it a hundred times. Galaphile, an Elf, had called
together the First Council of Druids five hundred years earlier, a thousand years following the devastation
of the Great Wars. The Council had met at Paranor, a gathering of the wisest men and women of all the
Races, those who had memories of the old world, those who retained a few tattered, crumbling books,
those whose learning had survived the barbarism of a thousand years. The Council had gathered in a last,
desperate effort to bring the Races out of the savagery that had consumed them and into a new and
better civilization. Working together, the Druids had begun the laborious task of assembling their
combined knowledge, of piecing together all that remained so that it might be employed for a common
good. The goal of the Druids was to work for the betterment of all people, regardless of anything that
had gone before. They were Men, Gnomes, Dwarves, Elves, Trolls, and a smattering of others, the best
and wisest of the new Races risen from the ashes of the old. If some small wisdom could be gleaned from
the knowledge they carried, there was a chance for everyone.
But the task proved a long and difficult one, and some among the Druids grew restless. One was called
Brona. Brilliant, ambitious, but careless of his own safety, he began to experiment with magic. There had
been little in the old world, almost none since the decline of faerie and the rise of Man. But Brona
believed that it must be recovered and brought back. The old sciences had failed, the destruction of the
old world was the direct result of that failure, and the Great Wars were a lesson that the Druids seemed
determined to ignore. Magic offered a new approach, and the books that taught it were older and more
tried than those of science. Chief among those books was the Ildatch, a monstrous, deadly tome that had
survived every cataclysm since the dawn of civilization, protected by dark spells, driven by secret needs.
Brona saw within its ancient pages the answers he had been seeking, the solutions to the problems the
Druids sought to solve. He resolved to have them. His course of action was set.
Others among the Druids warned him of the dangers, others not so impetuous, not so heedless of the
lessons history had taught. For there had never been a form of power that did not evoke multiple
consequences. There had never been a sword that did not cut more than one way. Be careful, they
warned. Do not be reckless. But Brona and those few followers who had attached themselves to him
would not be dissuaded, and in the end they broke with the Council. They disappeared, taking with them
the Ildatch, their map of the new world, their key to the doors they would unlock.
In the end, it led only to their subversion. They fell sway to its power and became forever changed. They
came to desire power for its own sake and for their personal use. All else was forgotten, all other goals
abandoned. The First War of the Races was the direct result. The Race of Man was the tool they
employed, made submissive to their will by the magic, shaped to become their weapon of attack. But
their effort failed in the face of the Druid Council and the combined might of the other Races. The
aggressors were defeated, and the Race of Man was driven south into exile and isolation. Brona and his
followers disappeared. It was said they had been destroyed by the magic.
"Such a fool," Bremen said suddenly. "The Druid Sleep kept him alive, but it stole away his heart and
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