Jeffrey A. Carver - Seas of Ernathe

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Seas of Ernathe by Jeffrey
Carver
INTRODUCTION
There are probably more good new writers in the science fiction field
today than at any time in the history of the genre. I'm not completely sure
why this should be, though obviously such factors as the burgeoning
quality and popularity of science fiction have a lot to do with it: not only
are there more people reading sf today (and hence becoming interested in
writing it), but the stories they're reading must be providing higher
standards at which to aim than did such stories of earlier eras as, say,
Captain Future and the Space Emperor.
Whatever the reason, I find that I get a lot of manuscripts from new
writers that would make the established professionals of science fiction's
pulp era flush green with envy. And whenever I get a manuscript that
shows so much talent, whether or not I feel I can buy it for one of my
anthologies, I try to let the writer know I appreciate what he or she has
done, and I ask for more stories.
Jeffrey Carver was one of these writers: a couple of years ago I received
two stories from him that raised my eyebrows. Neither struck me as
completely successful, but as I read them I became intensely aware that I
was meeting a writer of real talent; and when I regretfully returned the
manuscripts I said, "What I like in these stories are your descriptive
powers, which are considerable; I can see and feel these scenes." I asked
where he'd sold stories so far, and was surprised to get a letter in return
saying that he was just beginning and hadn't sold anything yet.
Since then Jeff Carver has sold articles and stories to such markets as
Fiction Magazine and Galaxy; and now he's written a full-length novel
that fulfills all the promise of his early stories, and then some.
Seas of Ernathe shows Carver's descriptive powers at their best: he
brings the people and places of an alien world to life on the page and
presents us with a well-thought-out alien society in conflict with visitors
from Earth. He has an engrossing story to tell, too.
Science fiction is a strangely hybrid field of writing, as its very name
suggests. Science: rationality, logic, the belief that all of reality can be
understood in these terms. Fiction: imagination, wonder, the realization
that strange things will happen in an infinite universe.
If we want to, we can polarize sf writers according to which end of the
description their works usually fit. Heinlein, Asimov, Clement and Clarke
are at home in the rationalists' camp; at the other end are people like
Vance, Brackett, Zelazny and Norton. Talented writers all—and popular
ones, too.
I think Jeffrey Carver's name will soon take its place among the latter
group of writers: he imagines wonders, and allows us to share his vision.
Seas of Ernathe is one such vision, and I think you'll enjoy it
Terry Carr
CHAPTER ONE
The starship labored in the uncertain currents of flux-space. Its course
took it through unknown realms, bypassing the emptiness between the
stars, until, in nearing the end of its journey, Warmstorm had effectively
dodged seventy-four light-years of normal-space distance from the Cluster
Central Worlds. But the journey, if quick by the standards of interstellar
distances, was perilously draining. Warmstorm had strained to the limits
of its endurance by the time, finally, that it wrenched free of the queer
existence of flux-space and leaped, like a terrified fish bursting over a
dam, into normal space.
A sculpted drop of quicksilver, Warmstorm hurtled on through the
dark of space toward the golden sun Lambern and its second planet,
Ernathe, where a troubled colony awaited assistance. From the darkened
control pit, communication channels grumbled forthrightly between
starship and colony as the ship decelerated toward orbit. With due
concern for identification, the colony demanded and received clearance
codes; then Warmstorm's master was advised that planetary defenses had
been neutralized and that the ship was free, to approach. Warmstorm
slowed and orbited.
Ernathe turned slowly on the control pit viewscreens: a misty planet, a
world of spiderweb land masses, glistening clouds and green and blue
seas. Ernathe the sea-planet. Somewhere in the clouds and the maze,
tracked by signal but lost to the eye, were the tiny twin settlements,
Lambrose and Lernick. They were the only human claim to this world but
an important claim, indeed, to warrant a planetary mission from the busy
Central Worlds.
Silent in the gloom of the control pit, Pilot Second Seth Perland
monitored his screens and made ready to assist the Pilot First as the latter
began the approach and descent sequence. Noting a red spark crossing his
mainscreen, the Pilot Second signaled the Captain to advise him of
imminent danger—and then allowed himself a breath of astonishment.
Warmstorm had been fired upon. A pulse-packet attack burst,
apparently from the colony, was streaking out of the atmosphere toward
the starship.
The Captain's voice murmured in his earset; and the Pilot Second
touched two parted fingers to two plates on the control panel.
The starship's weapons-fire streamed sparkling across the emptiness of
space and rained lazily into the closing pulse-packet pinwheel. Strange,
the Pilot Second thought, that if they're going to attack at all they should
launch only a single burst. He watched the deadly play on his screen and
remained ready to double his fire if necessary. …
The pinwheel brightened, absorbing the defensive fire. It overloaded
white… blue… pulsing indigo… then flared into a harmless nova and faded
silently into space.
The danger had passed, with scarcely a word spoken aboard ship.
While Warmstorm hovered, though, the communication channels came
alive. Pilot Second Perland keyed in and listened. "Ernathe, explain,
explain!" The Captain himself came on the circuit: "You will tell us,
Ernathe, what in hell is going on!"—and the only answers were more
confusion and consternation. The officers held the ship at battle
readiness—prepared, if necessary, for pinpoint bombardment. Did an
enemy hold the colony?
"Please hold, Warmstorm, please hold! We are trying to get you an
explanation, we do not know why you were fired upon!" The explanation,
when it came, was no explanation at all. It had been an accident, a
mortifying fluke—a prank, the Ernathene operator stammered, on the
part of a native life form. "We do, repeat do have full control over systems
again. All weaponry has, ah, been disconnected from power. You are
cleared, repeat cleared to land!"
The Pilot Second shook his head in disbelief—anger was impossible,
that would imply belief—and waited while the Captain presumably mulled
the situation over. He merely shrugged to himself when the order was
given to resume the landing approach, with all weapons at ready.
Its journey nearing an end, the starship flashed gleaming through the
planet's atmosphere, over seas glowing in the sun, and down finally to an
uneventful landing on the Lambrose-Lernick spacepad. If there was an
enemy waiting to greet the ship, he remained hidden. Only welcoming and
profusely apologetic Ernathenes came forward to greet the starship crew.
So began Warmstorm's planetary mission on Ernathe.
* * *
Seth Perland sat against the rocks of the seashore and stared
wonderingly out to sea, his thoughts torn between delight at the view laid
open before him and bewilderment over the words he had just heard. He
grunted unbelievingly. "The sea-people simply strolled into the defense
battery when no one was looking, set off an orbit-burst, and wandered
back out? No one watching, when there's a bloody starship landing?" He
looked dubiously at the speaker, and turned his gaze back to the water.
The sea was clear and empty and green, stretching from the ragged shore,
and flat beneath the airborne tufts of sea-mist that glittered in the sun
here and there across the expanse. A few kilometers out, another arm of
the coast jutted across the water to break up the open view.
The sea-people. The "Nale'nid." According to the Ernathenes, they
moved before one's eyes like shadows of fish beneath the water, like the
tricky play of golden Lambern over the sea.
"Well, nevertheless it seems to be true," answered Seth's Ernathene
guide of the last two days. "If we understood how and why the Nale'nid do
what they do, we wouldn't have had to ask the Cluster Council for help. We
were doing quite well without it, until recently."
Racart Bonhof was a small fellow—tan complexioned, with dark
straight hair and intelligent green eyes that flashed brightly at Seth, then
veered away with a far-off, dreamy intensity. He struck Seth as being a
capable man among a capable people; and yet their difficulties here were
so strange as to require help from the Central Worlds. Well, they deserved
it. For Seth himself, it was purely coincidence that he had drawn a
mission to a planet and colony whose activities were so close to his heart.
Seth rocked thoughtfully on the spray-smoothed stone, stretching. He
was a young man, perhaps a year or two older than Racart, but he did not
feel it at the moment; forty-some days in a starship had left him sadly in
need of outdoor exercise, and the several kilometers they had hiked from
the settlement had only begun to loosen his muscles. He rubbed his short
brown hair, smoothed his hands on the cool stone surface, and stared into
the sea. It was misty emerald. The rocky bank was visible beneath the
surface for some distance, sloping steeply, startlingly into the depths.
Nothing moved except a few bits of floating detritus and the translucent
fuzz of the plankton.
"I'm going to have to see these Nale'nid soon," Seth declared. He was
anxious to accomplish something; the Warmstorm mission crew under
Captain Gorges and Planetary Mission Officer Richel Mondreau was still
up in arms about the attack on the ship. But even just seeing the Nale'nid
might be a difficult problem; according to Racart, one saw the sea-people
solely at their own pleasure. Even the Ernathenes could say little about
them with certainty—except that until recently they had been a pleasant
but harmless enigma of this world, rarely appearing at all, and never
entering the human settlements. What had caused the change no one
knew; but whatever the reason it was disastrous to the functioning of the
colony.
Seth wanted, indeed, to see these curious marauders. It could be called
duty—now that he was under the orders, strictly speaking, of the Planetary
Mission rather than Captain Gorges—but it was really a matter of his
natural instinct for a mystery.
Racart slapped his arm. "Let's hike farther up the coast, then. The
chances will be better there." With that, he set off, Seth wincing and
trying to favor both legs at once as he followed. Hiking up the coast was no
simple matter. The terrain was torturous, a mazework of lagoons and
promontories and pools, bridged and framed by rock and weatherworn
krael growth. Everywhere they walked, sea-mist floated just above the
water or land, twinkling like fallen bits of cirrus cloud and making it
impossible to see the overall landscape at a glance. The sea-mist, Racart
had explained, was very common at these southern latitudes, disappearing
and reappearing at a whim or a wrong word. Where there was no mist,
Lambern glowed amber and red upon the rocky network and shone
glassily upon the water. A handful of the brightest stars was visible in the
sky.
Racart led the way with practised ease, but Seth lagged behind
frequently, nervous at treading the slippery rocks. At one point he skidded,
and yelped as one foot landed with a cold splash in a pool. He stepped
back onto dry surface, chagrined; but as he plodded after Racart—who
had grinned but not said a word—he congratulated himself for not having
fallen headlong. Not that he was so sure he wouldn't the next time.
They wound inland, and then back toward the sea, making a gradual
path northward from Lambrose. They stopped again near the end of a
raised promontory, which they reached by scrambling up the side of a
high, steep outcropping. The vantage point was excellent and the view
superb—which Seth appreciated once he had stopped wheezing from the
climb. The mist, for the moment, had disappeared.
"There's the Lambrose pier," Racart said, pointing back southward to
the left. A small hump was visible in the distance, but that was all that
could be seen of the unloading facility for the plankton-harvesters that
operated out of Lambrose. Hidden completely was the processing facility,
where the plankton was processed for food and synthetics, and for the
precious drugbase mynalar. The mynalars, the several derivatives of the
drugbase exported to Rethmere and from there to other worlds of the
Cluster, were the reason for the colony's very existence, and the crux of the
current difficulty. Seth looked, and nodded.
Southward, toward the mouth of the bay, was a large moving dot: a
harvester making its slow way east to the port of Lambrose.
And to the north: Racart said, pointing, "It becomes wilder and hotter
as you move toward the equator. That area was explored at one time, I
suppose, but no one's been far up that way since the early days of the
colony. No mynella. Somewhere in that direction, we think, is the
homeland of the Nale'nid—another reason for our not meddling." Most of
Ernathe, he explained, was unsuited for settlement—too hot and too little
land vegetation. Ernathe was an old world, not nearly as full of life as in
the past; but this was in part due to an unstable, variable sun, whose fits
and flares and fluctuations raked the planet from time to time with
fearsome radiations. The remainder of the planet, largely intertwined
ocean and barren land, belonged to whatever wildlife existed—and to the
Nale'nid.
A pair of skrells squawked high in the air, circling and shouting at one
another as they roamed in search of prey. Shrieking, one following the
other, the winged creatures banked and plummeted like missiles into the
water. A moment later they erupted into the air, one with a mouthful of
wriggling fish and the other with a howl".
"I assume there will be a search for the Nale'nid's home," Racart said
abruptly. "What will happen then?"
Seth gestured ignorance. "I'm not in charge of the mission."
"But an attack on a starship is not apt to go unpunished. Not to
mention the sabotage in Lambrose and Lernick," Racart said, sounding
surprisingly bitter. "Isn't that true?"
Seth showed his surprise. "Probably—but I think you overestimate our
capabilities. The ship's weaponry, which is probably what you are thinking
of, is designed mainly to protect the ship. Besides, are you defending the
Nale'nid now, after they've ruined your entire production? And senselessly
endangered lives?" According to the settlement's reports, not a week had
gone by in the last year without the Nale'nid causing one or another kind
of disruption. However intrigued Seth might be by stories of the
sea-people, he hardly thought they were in need of sympathy. Why should
Racart, whose people had suffered far more, feel differently?
Racart did not face him. "I don't know. I don't know why they left us
alone for so many years, and then suddenly started all this trouble. I just
don't. Dammit, we don't know anything about them—except that this is
really their worlds not ours. We may have upset a natural balance of some
kind."
Seth acknowledged without answering. Racart normally worked aboard
a harvester at sea; whether his ideas were typical or not Seth did not
know, though he would certainly find out. Then, too, Seth had his own
personal interest in seeing the production of mynalar restored—but his
thoughts at the moment were more on the sea-people themselves, the
puzzle. "Perhaps," he said to Racart, for want of an answer. "If you have,
the ecologists haven't noticed, and everyone else is stumped. I guess we'll
have to ask the Nale'nid."
Racart grunted.
Seth knelt and peered cautiously over the edge of the rocks to the water
below. The sea welled beautifully downward to a deepening and finally
impenetrable green. Salt smell washed into the air, cool moist vapors
faintly tart with the odor, somewhere, of seaweed. He wondered if the
precious phytoplankton mynella were present in this water. Instead of
voicing that question, however, he asked, "How deeply has this part of the
sea been explored?" There were submersibles at Lambrose, he knew.
Receiving no answer, he looked up. Racart was standing very still,
gazing to the northwest over the water. "Look," he said softly, raising his
arm to point.
Seth followed his gaze. A front of dense sea-mist was gliding across the
water toward them. There was no apparent breeze, but it lapped silently
against the shore in eddies of silvery smoke. There was a scent of
rock-dampness and sea-moss in the air, as if driven by the fog. "Sit down
and keep your eyes open," Racart advised, and Seth obeyed without
hesitation. The fog swept quickly toward the promontory, its forward edge
curling under like a willowy, ghostly half-track.
The bank surrounded them, troops massing in the quiet afternoon.
Seth felt instinctively for the security of the rock beneath him, as mist
swirled ticklingly about his ears and nose. His sight was obscured
momentarily, and then it opened again as the front passed, leaving
patches of visibility over the flat gray water.
He squinted through the wafting scud and sat upright, stunned. Across
the water, several darkish shapes were moving within the silvery earthly
nebula like shadows of trees or persons. They were vague, roving figures,
which without being distinguishable made him think instantly of the
sea-people. His blood pounded with curiosity as he hunched forward,
staring intently until the bank coalesced again and blocked his view. "The
Nale'nid?" he asked Racart. His voice sounded wiry and strange against
the solitude of fog.
The answer was slow, in an awed and amused voice thinned as if by
distance. "Perhaps. Keep watching."
The mist paled, whitened, robbing the world of its last remaining
color—and then it broke, shifted, and with a swirl reopened. Three distant
but distinct figures moved across the water: two men and a young woman,
human-figures but slenderer, smoother, fairer, and clad in the simplest
fashion with dark glittering scales. They danced upon the water, stopped,
twirled, and winked at him—and then the men whirled while the girl
winked again. Seth was captured by astonishment and infatuation; they
were distant as stage players set in another world, but every movement
leapt to his eye as if fractured and magnified through a crystal. How could
he see so clearly? They glided like skaters over the water, their blades the
thinnest slips of mist. Laughter tinkled softly, distantly, as if spilled from
the lips of others beneath the waves. They moved maddeningly fast, with
the grace of deepwater fishes.
However lucid Seth had felt earlier, he now stared as if in a dream, rapt
by the vision of the sea-girl, of her men turning about her in nodding
circles. Before Seth could breathe and decide if he were entranced in a
hallucinatory vision, the mists closed again and moments later
reopened—revealing soft, driftglass green water, and moving beneath it,
closer now, three shadows like courtly humanfish. The silhouettes slowed
for a moment of still-life, two sea-men and one sea-woman, who then
danced in a lyrical flurry and fled, leaving only the green-glass memory of
their presence.
Too astonished to move or make a sound, Seth stared at the empty
water and tried to hold the fading image in his mind. Its vividness
vanished with the mist, and by the time he had sorted the impressions
from his expectations he was hardly sure that he had seen anything at all,
shadows or people. His hands pressed the rock, cold with airy dampness;
the mist tickled again as its tail drifted past, and then suddenly it too was
gone, receding across the water to the south. Seth slouched in the golden
sunshine, letting its warmth drench his skin before he finally sighed, and
turned to his friend. "They—"
His words stopped in his throat. He blinked. Racart was gone.
Now where? Seth twisted around to look, but his friend was nowhere on
the promontory summit. "Racart!" He scrambled to his feet, walked along
the edge of the summit, and looked down and around in all
directions—but there was no sign of the Ernathene. "Racart!"
Was this a prank? It would hardly befit Racart. Could he somehow have
fallen into the water? No; Seth would have heard a splash. "Where are
you?" he bellowed.
The answer was a sigh of air over the water, and the soft lap of the sea
against the rock face below. The outcropping tumbled to water on one end
and to rock and moss on the other; Seth could not see any likely place of
concealment. Kneeling at the seaward end, he gazed down carefully into
the water, probing it with his eyes.
There were no obstructions, so even if Racart had fallen he should have
been uninjured and able to swim clear. An uncertain fear nudged Seth's
mind, and sweat began to trickle down his neck as he swayed, standing.
"Racart!" The call rang across the water and died.
A lone skrell freewheeled into view, circled above the water at Seth's
height and cried mournfully. Why would he be hiding, testing him? No, it
was preposterous to consider that. Could the Nale'nid have done
something? Perhaps, but what?
He climbed down from the outcropping and scouted in a semicircle
around the base of the promontory, inspecting every crevice and break in
the rock. Something, he decided, must have happened to Racart—but
nothing so simple as falling from the rocks. Uncertainty tugged at him, a
feeling that there was something he was failing to consider, some danger
he was overlooking. He was kilometers from the settlement. He could
probably find 'his way back alone—but what would he do if he found
Racart seriously injured… or would he be able to return in time with a
proper search party?
Damn it, had the mist snatched him away?
Seth moved through the mazework around the pools and channels to
the landward of the promontory, looking into each pool one by one, into
each stream, as if he might find the grinning face of his friend, laid to rest
by some dreadful assassin. He saw only dark-bottomed and mossy-edged
pools, and cutting flows of water seeking the sea. He slipped; one knee
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